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Free Actions question...When?
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<blockquote data-quote="candidus_cogitens" data-source="post: 363460" data-attributes="member: 770"><p>The six-second round is an artificial contrivance to make gaming work in a simple way. Time does not ACTUALLY stop for your character when it is not his turn--of course. It's just that we need to keep track of actions by going in sequence rather than by trying to imagine everything happening simultaneously (as it would in reality).</p><p></p><p>That said, I think it is actually fairly realistic to not allow players to speak out of turn. It simulates the fact that in reality it takes a moment to hear what someone says to you and decide how to reply or react to it. Also, it simulates the fact that you can sometimes think of the crucial thing to say more quickly than other times, in the heat of the moment--this is reflected in the artificial convention of the initiative roll.</p></blockquote><p></p>
[QUOTE="candidus_cogitens, post: 363460, member: 770"] The six-second round is an artificial contrivance to make gaming work in a simple way. Time does not ACTUALLY stop for your character when it is not his turn--of course. It's just that we need to keep track of actions by going in sequence rather than by trying to imagine everything happening simultaneously (as it would in reality). That said, I think it is actually fairly realistic to not allow players to speak out of turn. It simulates the fact that in reality it takes a moment to hear what someone says to you and decide how to reply or react to it. Also, it simulates the fact that you can sometimes think of the crucial thing to say more quickly than other times, in the heat of the moment--this is reflected in the artificial convention of the initiative roll. [/QUOTE]
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