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Free Archetype Variant Rule - if you DON'T use it, why, and how did your players react?
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<blockquote data-quote="glass" data-source="post: 8994362" data-attributes="member: 12251"><p>While I agree with the general premise that you get free-archetype feats all the way up, and (absent a campaign-specific restriction to the contrary) they can be from any combination of archetypes (subject to the usual requirement to take two feats before the next Dedication - again unless waived), I do not think that that bit is saying what you think it is saying.</p><p></p><p style="margin-left: 20px"><em>"If the group all has the same archetype or draws from a limited list, you might want to <strong>ignore the free archetype’s normal restriction of selecting a certain number of feats before taking a new archetype</strong>. That way a character can still pursue another archetype that also fits their character." </em>(<strong>Emphasis</strong> mine.)</p><p></p><p>What it says to me is that, if you are using the variant with a specific mandated archetype in the extra slots, you might allow the PC to take a second archetype <em>alongside it</em> in their normal rather than having to wait until they are three feats in.</p><p></p><p></p><p>Not always. I personally like the idea, but the reason I have not instituted it yet in the game I am running is that I am not sure how some of my players would feel about it. </p><p></p><p></p><p>What are "hybrids"? Is that another name for Dual Class characters, or a third variant I am unaware of?</p><p></p><p>[HR][/HR]</p><p>Anyway, on the subject of the OP, I am still debating whether to do it for the current campaign (we have started, but the players are still first level and the variant does not kick in until second). As I said above, I like it, but I am not sure how the players will react to needing to pick ten more feats.</p><p></p><p>I decided to wait until I saw how the PCs were getting on before making the final decision. Since we have had one PC death already, I am going to go with "not great", so I am leaning towards using it. I have pretty much come to the conclusion that picking a lot of feats is something you just have to get used to with PF2.</p><p></p><p>As to how my player would have reacted had I gone in the opposite direction, with one possible exception I doubt any of them are aware it exists, so there would have been nothing for them to react to.</p></blockquote><p></p>
[QUOTE="glass, post: 8994362, member: 12251"] While I agree with the general premise that you get free-archetype feats all the way up, and (absent a campaign-specific restriction to the contrary) they can be from any combination of archetypes (subject to the usual requirement to take two feats before the next Dedication - again unless waived), I do not think that that bit is saying what you think it is saying. [I][/I] [INDENT][I]"If the group all has the same archetype or draws from a limited list, you might want to [B]ignore the free archetype’s normal restriction of selecting a certain number of feats before taking a new archetype[/B]. That way a character can still pursue another archetype that also fits their character." [/I]([B]Emphasis[/B] mine.)[I][/I][/INDENT] What it says to me is that, if you are using the variant with a specific mandated archetype in the extra slots, you might allow the PC to take a second archetype [I]alongside it[/I] in their normal rather than having to wait until they are three feats in. Not always. I personally like the idea, but the reason I have not instituted it yet in the game I am running is that I am not sure how some of my players would feel about it. What are "hybrids"? Is that another name for Dual Class characters, or a third variant I am unaware of? [HR][/HR] Anyway, on the subject of the OP, I am still debating whether to do it for the current campaign (we have started, but the players are still first level and the variant does not kick in until second). As I said above, I like it, but I am not sure how the players will react to needing to pick ten more feats. I decided to wait until I saw how the PCs were getting on before making the final decision. Since we have had one PC death already, I am going to go with "not great", so I am leaning towards using it. I have pretty much come to the conclusion that picking a lot of feats is something you just have to get used to with PF2. As to how my player would have reacted had I gone in the opposite direction, with one possible exception I doubt any of them are aware it exists, so there would have been nothing for them to react to. [/QUOTE]
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