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<blockquote data-quote="Michikawa" data-source="post: 2478111" data-attributes="member: 34789"><p>By the way, how much do you guys use music when you are the GMs? Do you rely on it much (almost constant background music), only in special situations (you have picked out the right songs for the right moments) or not at all (no background sounds or music)? </p><p> </p><p>Our group tends to use music quite a lot. Most of the games have constant background music with a few special songs which are triggered at right places. I personally find this system really enjoyable. Right music can really emphasize the situations and images, bringing the experience to another level completely. That being said, there are games in which silence plays a really big part, so I think it's a quite dynamic thing - sometimes good, sometimes bad. </p><p> </p><p>I remember when we played a one-shot horror game where the GM used Shinjuku Thief's album The Witch Hammer as the only soundtrack. The music is basically darkwave/industrial with medieval themes and atmospheres gone totally wrong. The album itself is quite nasty, but when merged with really creepy game, the situation worked really well. For example a friend of mine who does martial arts and is generally quite a strong-willed guy kept his eyes closed during the last 20 minutes or so and jumped when there came weird sudden sounds from the soundtrack. It was really memorable experience <img src="http://forum.rpg.net/images/smilies/smile.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> He doesn't want to hear that album ever again. </p><p> </p><p> -Michikawa</p></blockquote><p></p>
[QUOTE="Michikawa, post: 2478111, member: 34789"] By the way, how much do you guys use music when you are the GMs? Do you rely on it much (almost constant background music), only in special situations (you have picked out the right songs for the right moments) or not at all (no background sounds or music)? Our group tends to use music quite a lot. Most of the games have constant background music with a few special songs which are triggered at right places. I personally find this system really enjoyable. Right music can really emphasize the situations and images, bringing the experience to another level completely. That being said, there are games in which silence plays a really big part, so I think it's a quite dynamic thing - sometimes good, sometimes bad. I remember when we played a one-shot horror game where the GM used Shinjuku Thief's album The Witch Hammer as the only soundtrack. The music is basically darkwave/industrial with medieval themes and atmospheres gone totally wrong. The album itself is quite nasty, but when merged with really creepy game, the situation worked really well. For example a friend of mine who does martial arts and is generally quite a strong-willed guy kept his eyes closed during the last 20 minutes or so and jumped when there came weird sudden sounds from the soundtrack. It was really memorable experience [img]http://forum.rpg.net/images/smilies/smile.gif[/img] He doesn't want to hear that album ever again. -Michikawa [/QUOTE]
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