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<blockquote data-quote="Darrin Drader" data-source="post: 4283045" data-attributes="member: 7394"><p>You know, the first RPG I wrote was back when I was in middle school and it was a Ghostbusters RPG. Sure, there was already a Ghostbusters RPG at the time, and I had even played it, but hey, I didn't have much money, and even if I did, I couldn't find it in the stores. FYI, for those of the younger persuasion, this was back in the '80s; well before the internet.</p><p></p><p>So I created my own version of the game, which was typed up on an actual typewriter, and then I came up with a cover by stealing the logo from a promo piece for the actual movie in a magazine, and the rest was actual lettering that I drew, pasted on, photocopied, colored in, and then laminated. Man, it was quite the production, and was it terrible! </p><p></p><p>The point I'm coming to is that I was in violation of stealing IP, trademarks, and probably a dozen laws, but it was the pet project of a kid. I'm suggesting that this campaign setting is probably likewise the pet project of a kid who is proud of what he's done and is using the internet to share it with the world. Today he might be some dude who doesn't have a clue what he's stepping in, but in ten years, he might be the next Mike Mearls. </p><p></p><p>I agree with Thunderfoot and think we should lighten up a bit. The mistakes are clear and have been pointed out. It is now up to the original author to fix those mistakes if he wants to be taken remotely seriously. There's no reason to nail him to a cross for his obvious inexperience.</p></blockquote><p></p>
[QUOTE="Darrin Drader, post: 4283045, member: 7394"] You know, the first RPG I wrote was back when I was in middle school and it was a Ghostbusters RPG. Sure, there was already a Ghostbusters RPG at the time, and I had even played it, but hey, I didn't have much money, and even if I did, I couldn't find it in the stores. FYI, for those of the younger persuasion, this was back in the '80s; well before the internet. So I created my own version of the game, which was typed up on an actual typewriter, and then I came up with a cover by stealing the logo from a promo piece for the actual movie in a magazine, and the rest was actual lettering that I drew, pasted on, photocopied, colored in, and then laminated. Man, it was quite the production, and was it terrible! The point I'm coming to is that I was in violation of stealing IP, trademarks, and probably a dozen laws, but it was the pet project of a kid. I'm suggesting that this campaign setting is probably likewise the pet project of a kid who is proud of what he's done and is using the internet to share it with the world. Today he might be some dude who doesn't have a clue what he's stepping in, but in ten years, he might be the next Mike Mearls. I agree with Thunderfoot and think we should lighten up a bit. The mistakes are clear and have been pointed out. It is now up to the original author to fix those mistakes if he wants to be taken remotely seriously. There's no reason to nail him to a cross for his obvious inexperience. [/QUOTE]
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