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Free class skills for clerics based on deity.
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<blockquote data-quote="Dark Jezter" data-source="post: 1267234" data-attributes="member: 1015"><p>Lately, I've been kicking around the idea of giving Forgotten Realms clerics access to certain skills as class skills based on which deity they follow. In some cases, certain clerics will recieve bonuses to existing skills if there are no suitable skills for their list of class skills. Here are a few I've worked up so far...</p><p></p><p><strong>Azuth:</strong> Clerics gain Use Magic Device as a class skill.</p><p><strong>Bane:</strong> Clerics gain Intimidate as a class skill.</p><p><strong>Chuntea:</strong> Clerics get a +2 bonus on Profession (Farmer) checks.</p><p><strong>Cyric:</strong> Clerics gain Bluff as a class skill. If Tricky domain already grants this skill, clerics instead get a +2 bonus on bluff checks.</p><p><strong>Eilistraee:</strong> Clerics gain Perform (Dance) and Perform (Sing) as class skills.</p><p><strong>Gond:</strong> Clerics gain a +2 bonus on all Craft checks. This stacks with the bonus granted by taking the Craft domain.</p><p><strong>Helm:</strong> Clerics gain Spot as a class skill.</p><p><strong>Ilmater:</strong> Clerics gain +2 bonus on Concentration checks made to cast a spell while taking damage.</p><p><strong>Kelemvor:</strong> Clerics gain a +2 bonus on Knowledge (Religion) checks made to identify undead.</p><p><strong>Lathander:</strong> Clerics gain Climb and Swim as class skills (since athletics are part of Lathander's portfolio).</p><p><strong>Lolth:</strong> Clerics gain Move Silently as a class skill.</p><p><strong>Mask:</strong> Clerics gain Slight of Hand as a class skill.</p><p><strong>Mielikki:</strong> Clerics gain Survival as a class skill. If this skill is granted by the Travel domain, cleric instead recieves +2 to survival checks.</p><p><strong>Mystra:</strong> Same as Azuth.</p><p><strong>Oghma:</strong> Clerics gains +2 bonus to all Knowledge checks.</p><p><strong>Selune:</strong> Clerics gain +2 bonus on Survival checks to avoid getting lost.</p><p><strong>Shar:</strong> Clerics gain Knowledge (Dungeoneering) as a class skill, since the Underdark is part of Shar's portfolio.</p><p><strong>Shaundakul:</strong> Clerics gain Knowledge (Geography) as a class skill.</p><p><strong>Silvanus:</strong> Clerics gain Knowledge (Nature) as a class skill. If this skill is already granted by the Plant domain, clerics instead gain +2 bonus on Knowledge (Nature) checks.</p><p><strong>Sune:</strong> +2 bonus on the following: Craft (Calligraphy), Craft (Painting), Craft (Sculpture). Perform (Dance) becomes a class skill.</p><p><strong>Talos:</strong> Clerics gain +2 bonus on Survival checks made to predict the weather.</p><p><strong>Tempus:</strong> Clerics gain a +2 bonus on Concentration checks made when casting on the defensive.</p><p><strong>Tyr:</strong> Clerics gain a +2 bonus on Sense Motive checks.</p><p><strong>Uthgar:</strong> Clerics gain Knowlege (Local, The North) as a class skill.</p><p><strong>Waukeen:</strong> Clerics gain Appraise as a class skill.</p><p></p><p>Thoughts? Opinions?</p></blockquote><p></p>
[QUOTE="Dark Jezter, post: 1267234, member: 1015"] Lately, I've been kicking around the idea of giving Forgotten Realms clerics access to certain skills as class skills based on which deity they follow. In some cases, certain clerics will recieve bonuses to existing skills if there are no suitable skills for their list of class skills. Here are a few I've worked up so far... [b]Azuth:[/b] Clerics gain Use Magic Device as a class skill. [b]Bane:[/b] Clerics gain Intimidate as a class skill. [b]Chuntea:[/b] Clerics get a +2 bonus on Profession (Farmer) checks. [b]Cyric:[/b] Clerics gain Bluff as a class skill. If Tricky domain already grants this skill, clerics instead get a +2 bonus on bluff checks. [b]Eilistraee:[/b] Clerics gain Perform (Dance) and Perform (Sing) as class skills. [b]Gond:[/b] Clerics gain a +2 bonus on all Craft checks. This stacks with the bonus granted by taking the Craft domain. [b]Helm:[/b] Clerics gain Spot as a class skill. [b]Ilmater:[/b] Clerics gain +2 bonus on Concentration checks made to cast a spell while taking damage. [b]Kelemvor:[/b] Clerics gain a +2 bonus on Knowledge (Religion) checks made to identify undead. [b]Lathander:[/b] Clerics gain Climb and Swim as class skills (since athletics are part of Lathander's portfolio). [b]Lolth:[/b] Clerics gain Move Silently as a class skill. [b]Mask:[/b] Clerics gain Slight of Hand as a class skill. [b]Mielikki:[/b] Clerics gain Survival as a class skill. If this skill is granted by the Travel domain, cleric instead recieves +2 to survival checks. [b]Mystra:[/b] Same as Azuth. [b]Oghma:[/b] Clerics gains +2 bonus to all Knowledge checks. [b]Selune:[/b] Clerics gain +2 bonus on Survival checks to avoid getting lost. [b]Shar:[/b] Clerics gain Knowledge (Dungeoneering) as a class skill, since the Underdark is part of Shar's portfolio. [b]Shaundakul:[/b] Clerics gain Knowledge (Geography) as a class skill. [b]Silvanus:[/b] Clerics gain Knowledge (Nature) as a class skill. If this skill is already granted by the Plant domain, clerics instead gain +2 bonus on Knowledge (Nature) checks. [b]Sune:[/b] +2 bonus on the following: Craft (Calligraphy), Craft (Painting), Craft (Sculpture). Perform (Dance) becomes a class skill. [b]Talos:[/b] Clerics gain +2 bonus on Survival checks made to predict the weather. [b]Tempus:[/b] Clerics gain a +2 bonus on Concentration checks made when casting on the defensive. [b]Tyr:[/b] Clerics gain a +2 bonus on Sense Motive checks. [b]Uthgar:[/b] Clerics gain Knowlege (Local, The North) as a class skill. [b]Waukeen:[/b] Clerics gain Appraise as a class skill. Thoughts? Opinions? [/QUOTE]
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