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<blockquote data-quote="Sigdel" data-source="post: 3573059" data-attributes="member: 19261"><p>Craft/Profession: These two often-neglected skills offer a way to give some flavor to a character but offer little in the way of actual affect on game play. And because of this, it’s not uncommon to find a PC with no ranks in either skill, unless it’s a PC with plenty of points to spare. So, at first level, every PC gets free ranks in any single Craft and Profession skill of their choice equal to half their max ranks in a class skill. This bonus increases accordingly as PC levels up, as long as they level up in a class or prestige class that has craft and profession as skills.</p><p>If a player wants, they can invest more ranks into those skills than what is given to them for free. The usual max ranks rule is enforced.</p><p>Also, if the player chooses a craft skill and profession skill that are related, they enjoy a +2 synergy bonus to both skills.</p><p>Example: William, a Raider 1, chose Craft (leather working) and Profession (tanner) as his skills. His total modifier in both skills is +5 (2 from free ranks, +1 from intelligence, and +2 from synergy)</p><p></p><p>So far the rule is still in its design phase. Tell me what you think.</p></blockquote><p></p>
[QUOTE="Sigdel, post: 3573059, member: 19261"] Craft/Profession: These two often-neglected skills offer a way to give some flavor to a character but offer little in the way of actual affect on game play. And because of this, it’s not uncommon to find a PC with no ranks in either skill, unless it’s a PC with plenty of points to spare. So, at first level, every PC gets free ranks in any single Craft and Profession skill of their choice equal to half their max ranks in a class skill. This bonus increases accordingly as PC levels up, as long as they level up in a class or prestige class that has craft and profession as skills. If a player wants, they can invest more ranks into those skills than what is given to them for free. The usual max ranks rule is enforced. Also, if the player chooses a craft skill and profession skill that are related, they enjoy a +2 synergy bonus to both skills. Example: William, a Raider 1, chose Craft (leather working) and Profession (tanner) as his skills. His total modifier in both skills is +5 (2 from free ranks, +1 from intelligence, and +2 from synergy) So far the rule is still in its design phase. Tell me what you think. [/QUOTE]
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