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<blockquote data-quote="BlueFrog" data-source="post: 2968511" data-attributes="member: 41971"><p><strong>Questions</strong></p><p></p><p>Hi Treebore, I am glad you are enjoying it. The 3.5 rules should be out within the next couple of weeks. I am working on that now.</p><p></p><p>Yes, I built it so you could adjust anything, even my bad typos. The belt was probably subject to one of my testing routines and I simply forgot to change it back. I code the software. Data entry isnt always suited for me but I am getting it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Unfortunately you cant use the monster library in the initiatives. In hindsite it seems so obvious but I over looked it. I will get on that as soon as possible. From a coding point of view it shouldnt be to hard at all.</p><p></p><p>FORUMS:</p><p>I have a forum section on my site. I dont want to discourage people from using it but forums like enworld kindly allow me to post on there sites so please use mine for discussions about the application. I certianly dont want to drive traffic away from enworld.</p><p></p><p>You can find the forums link right under the login button on the main page. Your account you signed up for to download gives you access to the forums to post. They are pretty empty but I would welcome someone to start us off.</p><p></p><p>HalWhitewyrm, This might seem like a oversite but I thought about it very long and hard. I believe in letting the user manage the character as much as possible. So feats and magic items do not automatically adjust your character. Simply put there were to many house rules to deal with and the logic of adding an item to your character that he/she/it would not have the appropriate abilities for. Not to mention all the fighting with "other" applications that automatically adjust incorrectly. So in the long run I purposely left this out to give more freedom to the user and not relying on the program logic to do it all for you. I spent countless hours using "automatic" systems that left me scrathing my head wondering why I couldnt combine magic items or wondering why I got a god like bonus for my +1 ring of protection. In the long run I looked at the players library as a digital character sheet. Some of it is figured out for you but mostly you have the freedom to do whatever you want with your character without the application fighting with you.</p><p></p><p>In the end even the players library has an unlock function that unlocks the preset information so you can adjust it.</p><p></p><p>Stay tuned more to come.</p></blockquote><p></p>
[QUOTE="BlueFrog, post: 2968511, member: 41971"] [b]Questions[/b] Hi Treebore, I am glad you are enjoying it. The 3.5 rules should be out within the next couple of weeks. I am working on that now. Yes, I built it so you could adjust anything, even my bad typos. The belt was probably subject to one of my testing routines and I simply forgot to change it back. I code the software. Data entry isnt always suited for me but I am getting it :). Unfortunately you cant use the monster library in the initiatives. In hindsite it seems so obvious but I over looked it. I will get on that as soon as possible. From a coding point of view it shouldnt be to hard at all. FORUMS: I have a forum section on my site. I dont want to discourage people from using it but forums like enworld kindly allow me to post on there sites so please use mine for discussions about the application. I certianly dont want to drive traffic away from enworld. You can find the forums link right under the login button on the main page. Your account you signed up for to download gives you access to the forums to post. They are pretty empty but I would welcome someone to start us off. HalWhitewyrm, This might seem like a oversite but I thought about it very long and hard. I believe in letting the user manage the character as much as possible. So feats and magic items do not automatically adjust your character. Simply put there were to many house rules to deal with and the logic of adding an item to your character that he/she/it would not have the appropriate abilities for. Not to mention all the fighting with "other" applications that automatically adjust incorrectly. So in the long run I purposely left this out to give more freedom to the user and not relying on the program logic to do it all for you. I spent countless hours using "automatic" systems that left me scrathing my head wondering why I couldnt combine magic items or wondering why I got a god like bonus for my +1 ring of protection. In the long run I looked at the players library as a digital character sheet. Some of it is figured out for you but mostly you have the freedom to do whatever you want with your character without the application fighting with you. In the end even the players library has an unlock function that unlocks the preset information so you can adjust it. Stay tuned more to come. [/QUOTE]
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