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<blockquote data-quote="CullAfulMoshuN" data-source="post: 110658" data-attributes="member: 1270"><p>Hi Blacksad,</p><p></p><p>Willingly and knowingly taking a substance, was meant to imply someone taking it with the intent of being affected by it. I meant this more for the drugs than the poisons, as noone would intentionally poison themselves (unless they were feelling alittle suicidal). This is mainly to prevent a PC with a good save from taking a drug and choosing to be affected by the good side and not the negative effects. You either sit back and let it affect you, or start throwing it up, or walking around to keep your head clear, or try to focus your thoughts rather than give in to the effects, etc.</p><p></p><p>The difference between the dwarf and the halfling is negliable if it is a mind affecting drug anyway, as dwarves have strong constitutions not necessarily strong minds. I've always viewed D&D as an abstract representation. A character who drinks a poisoned drink and makes both of their saves will probably still feel abit sick IMO, just not enough to damage their ability to function. Maybe they spilt half the drink accidentally, or didn't like the taste the poison gave to it so never drank enough to get a lethal dose. </p><p></p><p>Making a save is not necessarily a passive act, it is starting to feel the effects of the poison and trying to resist its symtoms or purge it from your body before it can do any real damage. You can always choose to fail a save, even if your a dwarf. However, as a dwarf you probably have a higher constitution, and can survive the full effects of a poison that might kill a member of a weaker race.</p></blockquote><p></p>
[QUOTE="CullAfulMoshuN, post: 110658, member: 1270"] Hi Blacksad, Willingly and knowingly taking a substance, was meant to imply someone taking it with the intent of being affected by it. I meant this more for the drugs than the poisons, as noone would intentionally poison themselves (unless they were feelling alittle suicidal). This is mainly to prevent a PC with a good save from taking a drug and choosing to be affected by the good side and not the negative effects. You either sit back and let it affect you, or start throwing it up, or walking around to keep your head clear, or try to focus your thoughts rather than give in to the effects, etc. The difference between the dwarf and the halfling is negliable if it is a mind affecting drug anyway, as dwarves have strong constitutions not necessarily strong minds. I've always viewed D&D as an abstract representation. A character who drinks a poisoned drink and makes both of their saves will probably still feel abit sick IMO, just not enough to damage their ability to function. Maybe they spilt half the drink accidentally, or didn't like the taste the poison gave to it so never drank enough to get a lethal dose. Making a save is not necessarily a passive act, it is starting to feel the effects of the poison and trying to resist its symtoms or purge it from your body before it can do any real damage. You can always choose to fail a save, even if your a dwarf. However, as a dwarf you probably have a higher constitution, and can survive the full effects of a poison that might kill a member of a weaker race. [/QUOTE]
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