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<blockquote data-quote="Nikchick" data-source="post: 252947" data-attributes="member: 344"><p>No offense taken at all. In fact, Dennis and I are quite like minded on many issues. We've both been around the industry long enough to be cynical and both have the "tell it like it is" personality trait. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Oh, I'm not arguing that at all. I just don't think it's another publisher's place to come strolling in with a baseball bat threatening to club the other companies he perceives to be below the acceptable threshold of quality, which is very much how Dennis's comments came off.</p><p></p><p></p><p></p><p>Thanks for letting me know that! I don't want to come across as egotistical, but I think Green Ronin's products stack up against any other publisher in the business, D20-related or not. We made a huge leap of faith by buying into D20 right off the bat and helping prove the success of the platform, and I feel that we've published material that is of comparable quality to all the publishers you have mentioned, so it does get me down a little when we seem to be left off people's lists. We've tried to be consistent with our releases, we've attempted to minimize the redundancies that you referred to in your post by working *with* other publishers (such as publishing large swaths of entirely open content, or collaborative efforts such as those initiated under our OGL Interlink effort), we've been careful to maintain a steady release schedule without flooding the market with too many releases in a month, etc. </p><p></p><p>I have exactly the same concerns about the long-term health of the marketplace that others have already expressed, and I do think as a company Green Ronin is acting in as responsible a manner as we possibly can. We announced our intention to do a d20 supers game last December. We have steadily continued to work on it, to make sure that it's a rules-solid, fun, well-presented game; we could have decided to rush it out and beat everyone else to market, but I steadfastly refuse to fall into that trap as I feel it's seriously detrimental to the market to do so. When I read comments that include phrases like "money grab" and "band wagon" I guess I do feel the need to remind folks of what we have and haven't done.</p><p></p><p>Regards,</p><p>Nicole</p></blockquote><p></p>
[QUOTE="Nikchick, post: 252947, member: 344"] No offense taken at all. In fact, Dennis and I are quite like minded on many issues. We've both been around the industry long enough to be cynical and both have the "tell it like it is" personality trait. :D Oh, I'm not arguing that at all. I just don't think it's another publisher's place to come strolling in with a baseball bat threatening to club the other companies he perceives to be below the acceptable threshold of quality, which is very much how Dennis's comments came off. Thanks for letting me know that! I don't want to come across as egotistical, but I think Green Ronin's products stack up against any other publisher in the business, D20-related or not. We made a huge leap of faith by buying into D20 right off the bat and helping prove the success of the platform, and I feel that we've published material that is of comparable quality to all the publishers you have mentioned, so it does get me down a little when we seem to be left off people's lists. We've tried to be consistent with our releases, we've attempted to minimize the redundancies that you referred to in your post by working *with* other publishers (such as publishing large swaths of entirely open content, or collaborative efforts such as those initiated under our OGL Interlink effort), we've been careful to maintain a steady release schedule without flooding the market with too many releases in a month, etc. I have exactly the same concerns about the long-term health of the marketplace that others have already expressed, and I do think as a company Green Ronin is acting in as responsible a manner as we possibly can. We announced our intention to do a d20 supers game last December. We have steadily continued to work on it, to make sure that it's a rules-solid, fun, well-presented game; we could have decided to rush it out and beat everyone else to market, but I steadfastly refuse to fall into that trap as I feel it's seriously detrimental to the market to do so. When I read comments that include phrases like "money grab" and "band wagon" I guess I do feel the need to remind folks of what we have and haven't done. Regards, Nicole [/QUOTE]
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