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Free 'Descent into the Lost Caverns of Tsojcanth' Adventure on D&D Beyond
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9300354" data-attributes="member: 11760"><p>The great monster book that came with S4 -- which formed a large part of the Monster Manual II -- has been so thoroughly raided in subsequent years that the only new/returning monster in the 5E version is the pech, which probably doesn't really need a stat block. They're NPCs from the Plane of Earth who like mining and aren't looking for trouble. (The 2014 Monster Manual doesn't have stat blocks for "dwarf miner," for instance. Some stuff is just background flavor, IMO.)</p><p></p><p>Demon Skin is a <em>fantastic </em>magic item. It's new to me, but I can see it being incredibly popular. And it's very creepy.</p><p></p><p>Very retro having a new magical horn. Are these a very popular class of magic item? TSR/WotC has had them around for years, but I never hear about them being used. Heck, I keep forgetting my "horn of summoning those weird ogres from Act I" I have in Baldur's Gate 3.</p><p></p><p>The rainbow potion is a renamed 1E magic item, I believe.</p><p></p><p>I like them leaning into Iggwilv's witchiness with a boat that has duck feet. Not a great magic item -- it's slower than existing land or water vehicles -- but it's got style for days, for the right character.</p><p></p><p>The premade dwarf with the metal teeth doesn't have anything explaining them on his character sheet, alas. Pretty fun image, though.</p><p></p><p>I believe the original adventure -- mine is in storage at the moment -- included both the greater and lesser caverns, while this only includes the lesser level. I bet they handle the Lost City in a similar fashion, by just focusing on the areas that were previously detailed and leave the undetailed sections for the DM to create, as always.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9300354, member: 11760"] The great monster book that came with S4 -- which formed a large part of the Monster Manual II -- has been so thoroughly raided in subsequent years that the only new/returning monster in the 5E version is the pech, which probably doesn't really need a stat block. They're NPCs from the Plane of Earth who like mining and aren't looking for trouble. (The 2014 Monster Manual doesn't have stat blocks for "dwarf miner," for instance. Some stuff is just background flavor, IMO.) Demon Skin is a [I]fantastic [/I]magic item. It's new to me, but I can see it being incredibly popular. And it's very creepy. Very retro having a new magical horn. Are these a very popular class of magic item? TSR/WotC has had them around for years, but I never hear about them being used. Heck, I keep forgetting my "horn of summoning those weird ogres from Act I" I have in Baldur's Gate 3. The rainbow potion is a renamed 1E magic item, I believe. I like them leaning into Iggwilv's witchiness with a boat that has duck feet. Not a great magic item -- it's slower than existing land or water vehicles -- but it's got style for days, for the right character. The premade dwarf with the metal teeth doesn't have anything explaining them on his character sheet, alas. Pretty fun image, though. I believe the original adventure -- mine is in storage at the moment -- included both the greater and lesser caverns, while this only includes the lesser level. I bet they handle the Lost City in a similar fashion, by just focusing on the areas that were previously detailed and leave the undetailed sections for the DM to create, as always. [/QUOTE]
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Free 'Descent into the Lost Caverns of Tsojcanth' Adventure on D&D Beyond
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