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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Free-Form Level Bonus: too free-form?
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<blockquote data-quote="Yair" data-source="post: 1003826" data-attributes="member: 10913"><p>I assume you intend to implement it (in D&D games) in addition to the standard class special abilities. Assuming you see those three options as balanced, I believe it can be workable if you consider the "hidden" class benefits within the statistics, and add them on. For example, the monk should receive another +1 to saving throws each level (i.e. at first level, he gains an "add class level to all saving throws as a Monk bonus" special ability) to represent his THREE good saving throws progression. I am sure that there would be plenty of others hidden in there.</p><p>I am not certain what the special mechanic at first level accomplishes; it just punishes characters that do not choose it at 1st level. Perhpas change it to "+2 the first time this option is taken"?</p><p>The system you suggest will make warriors significantly weaker. In order to progress at +1 BAB/level, you would need to never increase your saving throws! I suggest allowing two options (perhaps adding more), or allowing warriors a +1 BAB/other level as a class ability.</p><p>In short, it could be worked, but only by changing the classes to compensate. I don't quite see the benefit.</p><p>Even if perfected, I believe it will create more one-shtick characters, who are less well-rounded and stray from the typical archtypes. While I suppose you may consider it an advantage, I believe such characters will be unbalanced in that they would too easily fall to certain kinds of situations, making actual play with them more hazardous, harder to balance for the DM, and in this way ultimately less fun. </p><p>Personally, I also prefer the strong archtypes for a D&D game. When I play Ars Magica, I use a skill-based free-form character. When I play D&D, I want to play a D&D character. I realize that YMMV.</p></blockquote><p></p>
[QUOTE="Yair, post: 1003826, member: 10913"] I assume you intend to implement it (in D&D games) in addition to the standard class special abilities. Assuming you see those three options as balanced, I believe it can be workable if you consider the "hidden" class benefits within the statistics, and add them on. For example, the monk should receive another +1 to saving throws each level (i.e. at first level, he gains an "add class level to all saving throws as a Monk bonus" special ability) to represent his THREE good saving throws progression. I am sure that there would be plenty of others hidden in there. I am not certain what the special mechanic at first level accomplishes; it just punishes characters that do not choose it at 1st level. Perhpas change it to "+2 the first time this option is taken"? The system you suggest will make warriors significantly weaker. In order to progress at +1 BAB/level, you would need to never increase your saving throws! I suggest allowing two options (perhaps adding more), or allowing warriors a +1 BAB/other level as a class ability. In short, it could be worked, but only by changing the classes to compensate. I don't quite see the benefit. Even if perfected, I believe it will create more one-shtick characters, who are less well-rounded and stray from the typical archtypes. While I suppose you may consider it an advantage, I believe such characters will be unbalanced in that they would too easily fall to certain kinds of situations, making actual play with them more hazardous, harder to balance for the DM, and in this way ultimately less fun. Personally, I also prefer the strong archtypes for a D&D game. When I play Ars Magica, I use a skill-based free-form character. When I play D&D, I want to play a D&D character. I realize that YMMV. [/QUOTE]
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Free-Form Level Bonus: too free-form?
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