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Free-Form vs. Tactical Gaming
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<blockquote data-quote="Spatula" data-source="post: 5825629" data-attributes="member: 2198"><p>Sorry, I'm not really seeing the difference on a functional level. Your initiative count determines when you go, and if you lose initiative, it's entirely possibly that some foe can run up and stab you before you get a chance to act.</p><p> </p><p>Toss out the rules. I'd love to be more helpful, but what you described in your original post is unlike anything that I've ever seen in over 30 years (gah!) of playing D&D. Unless it was a killer DM that gave the enemies free attacks instead of the players! But as near as I can figure, you're looking for permission to ignore the initiative structure and replace it with some DM fiat, yes? If that's what you and your players want, just do it. You're the DM! Change the game however you desire to make it more enjoyable for you & your players.</p></blockquote><p></p>
[QUOTE="Spatula, post: 5825629, member: 2198"] Sorry, I'm not really seeing the difference on a functional level. Your initiative count determines when you go, and if you lose initiative, it's entirely possibly that some foe can run up and stab you before you get a chance to act. Toss out the rules. I'd love to be more helpful, but what you described in your original post is unlike anything that I've ever seen in over 30 years (gah!) of playing D&D. Unless it was a killer DM that gave the enemies free attacks instead of the players! But as near as I can figure, you're looking for permission to ignore the initiative structure and replace it with some DM fiat, yes? If that's what you and your players want, just do it. You're the DM! Change the game however you desire to make it more enjoyable for you & your players. [/QUOTE]
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