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Free-Form vs. Tactical Gaming
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<blockquote data-quote="Water Bob" data-source="post: 5825710" data-attributes="member: 92305"><p>I think the issue, after long thought, is movement. Each issue seems to deal with movement somehow, as in, "I should have been able to do this before he moved that far!"</p><p> </p><p>Here's an example the he came up with to stress his point. Consider a PC facing a bad guy 10 feet away. Then, place a little child right behind the PC. In a straight line, you end up with: Bad Guy, empty 5' square, PC, child.</p><p> </p><p>The bad guy is trying to kill the child. The PC is protecting the child.</p><p> </p><p>Roll initiative. Bad Guy wins.</p><p> </p><p>The bad guy can actually move 30' around the PC's threatened area to attack the child from an angle in base to base contact without the PC getting a chance to attack him.</p><p> </p><p>My player says this is idiotic, allowing the bad guy to move in that big circle around the PC to get to the child, when the PC would, in real life, should be able to simply take one step (a 5' step) to be able to protect the kid.</p><p> </p><p>So, yeah, the problem is movement. I need to think how to fix this.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5825710, member: 92305"] I think the issue, after long thought, is movement. Each issue seems to deal with movement somehow, as in, "I should have been able to do this before he moved that far!" Here's an example the he came up with to stress his point. Consider a PC facing a bad guy 10 feet away. Then, place a little child right behind the PC. In a straight line, you end up with: Bad Guy, empty 5' square, PC, child. The bad guy is trying to kill the child. The PC is protecting the child. Roll initiative. Bad Guy wins. The bad guy can actually move 30' around the PC's threatened area to attack the child from an angle in base to base contact without the PC getting a chance to attack him. My player says this is idiotic, allowing the bad guy to move in that big circle around the PC to get to the child, when the PC would, in real life, should be able to simply take one step (a 5' step) to be able to protect the kid. So, yeah, the problem is movement. I need to think how to fix this. [/QUOTE]
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