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Free-Form vs. Tactical Gaming
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<blockquote data-quote="northspot" data-source="post: 5826187" data-attributes="member: 80886"><p>I'm saying no matter the game or system "Common Sense" goes further than rules do...The rules, including stats and mechanics are essentially conflict resolution or ways of determining success of an action.</p><p></p><p>I'm simply saying that the DM is essentially a referee, so you may as well use them. In my first post here I simply stated an easy way to resolve the issue he demonstrated...by delaying the initiative roll to when the two were actually in base to base combat the issue he had is resolved.</p><p></p><p>In my second post, I gave one of the issues I have with "Tactical System" when played to the letter...there's nothing wrong with the baseball diamond scenario that I laid out even if you play it by the book...its the stepping back and seeing that all that happened in 6 seconds that's the issue, but this doesn't matter.</p><p></p><p>My stating what everyone is doing before results are calculated simply is an attempt at a solution to other problems that creep up in various game systems combat. This solution is a system neutral solution, that as a side effect does put common sense into the battle, and really collapses the round into one chaotic simultaneous set of actions (which if your going for that feel it is an easy way to achieve it)...where thing are still resolved in the order of initiative, but the results of the previous action don't change what your character attempted to perform in the round.</p><p></p><p>I'm not saying 1st ed is more or less realistic than 4ed...I typically DM, and have found that using this the "stated action" approach increases speed, not only round by round, but over all duration as well, and for most situations the effect is not too drastic to the typical turn based tactical approach...and if their is an argument, then at least people continue to apply basic logic rather than rushing to the rules for resolution...The DM remains the final arbitrator and the main goal is to have fun.</p></blockquote><p></p>
[QUOTE="northspot, post: 5826187, member: 80886"] I'm saying no matter the game or system "Common Sense" goes further than rules do...The rules, including stats and mechanics are essentially conflict resolution or ways of determining success of an action. I'm simply saying that the DM is essentially a referee, so you may as well use them. In my first post here I simply stated an easy way to resolve the issue he demonstrated...by delaying the initiative roll to when the two were actually in base to base combat the issue he had is resolved. In my second post, I gave one of the issues I have with "Tactical System" when played to the letter...there's nothing wrong with the baseball diamond scenario that I laid out even if you play it by the book...its the stepping back and seeing that all that happened in 6 seconds that's the issue, but this doesn't matter. My stating what everyone is doing before results are calculated simply is an attempt at a solution to other problems that creep up in various game systems combat. This solution is a system neutral solution, that as a side effect does put common sense into the battle, and really collapses the round into one chaotic simultaneous set of actions (which if your going for that feel it is an easy way to achieve it)...where thing are still resolved in the order of initiative, but the results of the previous action don't change what your character attempted to perform in the round. I'm not saying 1st ed is more or less realistic than 4ed...I typically DM, and have found that using this the "stated action" approach increases speed, not only round by round, but over all duration as well, and for most situations the effect is not too drastic to the typical turn based tactical approach...and if their is an argument, then at least people continue to apply basic logic rather than rushing to the rules for resolution...The DM remains the final arbitrator and the main goal is to have fun. [/QUOTE]
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