Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Free-Form vs. Tactical Gaming
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="chaochou" data-source="post: 5829518" data-attributes="member: 99817"><p>I don't think the distinction between 'freeform' and 'tactical' lies in the difference between the initiative rules. The example you cite as 1e 'freeform' ignores whole swathes of the 1e DMG.</p><p></p><p>AD&D DMG p61.</p><p></p><p>The steps for encounter and combat are as follows:</p><p></p><p>1. Determine if either or both parties are SURPRISED.</p><p>2. Determine distance, if unknown, between the parties.</p><p>3. If both parties are unsurprised, or equally surprised, determine INITIATIVE for that round.</p><p>4. Determine the results of whatever actions are decided upon by the party with initiative:</p><p style="margin-left: 20px">A. Avoid engagement (flee, slam door, use magic to escape, etc.) if</p> <p style="margin-left: 20px">possible.</p> <p style="margin-left: 20px">B. Attempt to parley.</p> <p style="margin-left: 20px">C. Await action by other party.</p> <p style="margin-left: 20px">D. discharge missiles or magical device attacks or cast spells or turn</p> <p style="margin-left: 20px">undead.</p> <p style="margin-left: 20px">E. Close to striking range, or charge.</p> <p style="margin-left: 20px">F. Set weapons against possible opponent charge.</p> <p style="margin-left: 20px">G. Strike blows with weapons, to kill or subdue.</p> <p style="margin-left: 20px">H. Grapple or hold</p> <p style="margin-left: 20px"></p><p>5. Determine the results of whatever actions are decided upon by the</p><p>party which lost the initiotive (as per A. through H. above).</p><p></p><p>6. Continue each melee round by determination of distance, initiotive,</p><p>and action until melee ends due to fleeing, inability to continue, or</p><p>death of one or both parties.</p><p></p><p></p><p>SO in RAW AD&D, the encounter would have the man with the spear walk round the corner, both he and the guard roll for surprise, any surprise segments and then initiative. No drawing swords, or charges or anything else except as determined by surprise and initiative. Any non-combat actions (fleeing, attempting to negotiate) are still explicitly called out as happening within the contect of the 'combat round'.</p><p></p><p>If by 'freeform' you mean 'ignoring the rules' you can do that with any edition.</p><p></p><p>However, I think there is a distinct difference between a 6-second 'round' and a one-minute 'round' in that the latter subsumes whole flurries of blows and feints, footwork and conversation into one unit of game time, and leaves a lot of narrative open to be filled in by the imaginations of the players and GM. If this is what you mean by 'freeform', then I agree - it is different, and a looser style that I (generally) prefer.</p><p></p><p>It may suit your purposes to rethink your timescales for each 'round' rather than isolate initiative as the source of the problem.</p></blockquote><p></p>
[QUOTE="chaochou, post: 5829518, member: 99817"] I don't think the distinction between 'freeform' and 'tactical' lies in the difference between the initiative rules. The example you cite as 1e 'freeform' ignores whole swathes of the 1e DMG. AD&D DMG p61. The steps for encounter and combat are as follows: 1. Determine if either or both parties are SURPRISED. 2. Determine distance, if unknown, between the parties. 3. If both parties are unsurprised, or equally surprised, determine INITIATIVE for that round. 4. Determine the results of whatever actions are decided upon by the party with initiative: [INDENT]A. Avoid engagement (flee, slam door, use magic to escape, etc.) if possible. B. Attempt to parley. C. Await action by other party. D. discharge missiles or magical device attacks or cast spells or turn undead. E. Close to striking range, or charge. F. Set weapons against possible opponent charge. G. Strike blows with weapons, to kill or subdue. H. Grapple or hold [/INDENT]5. Determine the results of whatever actions are decided upon by the party which lost the initiotive (as per A. through H. above). 6. Continue each melee round by determination of distance, initiotive, and action until melee ends due to fleeing, inability to continue, or death of one or both parties. SO in RAW AD&D, the encounter would have the man with the spear walk round the corner, both he and the guard roll for surprise, any surprise segments and then initiative. No drawing swords, or charges or anything else except as determined by surprise and initiative. Any non-combat actions (fleeing, attempting to negotiate) are still explicitly called out as happening within the contect of the 'combat round'. If by 'freeform' you mean 'ignoring the rules' you can do that with any edition. However, I think there is a distinct difference between a 6-second 'round' and a one-minute 'round' in that the latter subsumes whole flurries of blows and feints, footwork and conversation into one unit of game time, and leaves a lot of narrative open to be filled in by the imaginations of the players and GM. If this is what you mean by 'freeform', then I agree - it is different, and a looser style that I (generally) prefer. It may suit your purposes to rethink your timescales for each 'round' rather than isolate initiative as the source of the problem. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Free-Form vs. Tactical Gaming
Top