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<blockquote data-quote="Philotomy Jurament" data-source="post: 4692306" data-attributes="member: 20854"><p> <ul> <li data-xf-list-type="ul">Swords & Wizardry -- Matt Finch, who authored this (and started the OSRIC project), and is in our gaming group. When Matt DMs, he runs S&W (and we get to playtest his new modules). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></li> <li data-xf-list-type="ul">BFRPG -- I've run this once, when playtesting a module. It's a solid B/X-style clone. I personally have no reason to run it (I'd just use B/X, instead), but if you want all the players to have easy access to free B/X-style rules, this would be a good choice.</li> <li data-xf-list-type="ul">Labyrinth Lord -- I gave my son a copy of the Mentzer Red Box D&D Basic Set. He loved it, but he loved it so much the books were soon falling apart. When he was ready to expand on the basic set, instead of buying him more out-of-print material, I bought him a hardcover copy of <em>Labyrinth Lord</em>. Like BFRPG, it's an excellent B/X-style clone, and I love the interior art. I sometimes play in my son's LL game.</li> <li data-xf-list-type="ul">Mutant Future -- I love GW, but my 1e rules are kinda fragile, at this point. I didn't get to play GW much, back in the day. I checked out the PDF of MF and liked it so much that I bought a hardcover. I've run a couple of sessions, which were a blast, and the chapter on mixing LL and MF has me thinking about a "modern dungeon" game (a rip in the fabric of space/time/reality at an underground nuclear testing facilitiy -- PCs are special operations types exploring the "anomaly" under the direction of government scientists, etc).</li> </ul><p></p><p>I don't *play* OSRIC, but I definitely use OSRIC materials in my game (modules and <a href="http://stores.lulu.com/firsteditionsociety" target="_blank">Monsters of Myth</a>).</p><p></p><p>As to finding players, I don't consider that an issue. I always decide what I'm going to run, then I find players. In several decades of gaming, I can only think of one time I ever had a problem finding willing players for whatever I wanted to run (and I was in Japan, at the time).</p><p></p><p>If you have a system you want to run, and you're really stuck for players, there's always the <a href="http://lotfp.blogspot.com/2008/05/i-cant-find-any-players.html" target="_blank">Flame Princess Find Some Players And Get Yer Game On Method</a>.</p></blockquote><p></p>
[QUOTE="Philotomy Jurament, post: 4692306, member: 20854"] [list] [*]Swords & Wizardry -- Matt Finch, who authored this (and started the OSRIC project), and is in our gaming group. When Matt DMs, he runs S&W (and we get to playtest his new modules). :) [*]BFRPG -- I've run this once, when playtesting a module. It's a solid B/X-style clone. I personally have no reason to run it (I'd just use B/X, instead), but if you want all the players to have easy access to free B/X-style rules, this would be a good choice. [*]Labyrinth Lord -- I gave my son a copy of the Mentzer Red Box D&D Basic Set. He loved it, but he loved it so much the books were soon falling apart. When he was ready to expand on the basic set, instead of buying him more out-of-print material, I bought him a hardcover copy of [i]Labyrinth Lord[/i]. Like BFRPG, it's an excellent B/X-style clone, and I love the interior art. I sometimes play in my son's LL game. [*]Mutant Future -- I love GW, but my 1e rules are kinda fragile, at this point. I didn't get to play GW much, back in the day. I checked out the PDF of MF and liked it so much that I bought a hardcover. I've run a couple of sessions, which were a blast, and the chapter on mixing LL and MF has me thinking about a "modern dungeon" game (a rip in the fabric of space/time/reality at an underground nuclear testing facilitiy -- PCs are special operations types exploring the "anomaly" under the direction of government scientists, etc). [/list] I don't *play* OSRIC, but I definitely use OSRIC materials in my game (modules and [url=http://stores.lulu.com/firsteditionsociety]Monsters of Myth[/url]). As to finding players, I don't consider that an issue. I always decide what I'm going to run, then I find players. In several decades of gaming, I can only think of one time I ever had a problem finding willing players for whatever I wanted to run (and I was in Japan, at the time). If you have a system you want to run, and you're really stuck for players, there's always the [url=http://lotfp.blogspot.com/2008/05/i-cant-find-any-players.html]Flame Princess Find Some Players And Get Yer Game On Method[/url]. [/QUOTE]
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