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Free healing with Life Transference
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<blockquote data-quote="DracoSuave" data-source="post: 4882626" data-attributes="member: 71571"><p>This is a false argument:</p><p></p><p>If they're next door, then they're on the same part of the encounter map. Chances are they're part of the same encounter.</p><p></p><p>In such an instance, five minutes is too long, and the party'd not have time for a short rest either.</p><p></p><p>If they aren't, however, five minutes isn't necessarily enough time to set up battle formation to repel intruders AND get to the scene of the crime. Fifteen is. </p><p></p><p>Are you honestly trying to say that the only possible divisions of time can be five minutes or six hours? No? Alright then. So there can be other divisions, like ten minutes, or fifteen. Maybe the party only has an hour to get to an objective. In that case, fifteen minutes is an eternity.</p><p></p><p></p><p></p><p>See above example. Depends on the time needed. Not every adventure is a liesurely stroll through a cave populated by nothing more than the local fauna and flora, and the occasional mind flayer.</p><p></p><p></p><p></p><p>No, actually, they aren't required to. Clerics have an advantage in this department, as do bards to a lesser degree, and artificers in a different way.</p><p></p><p></p><p></p><p>On that I agree, but it's a standard action; it had -better- be impressive or it's a waste of a turn.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4882626, member: 71571"] This is a false argument: If they're next door, then they're on the same part of the encounter map. Chances are they're part of the same encounter. In such an instance, five minutes is too long, and the party'd not have time for a short rest either. If they aren't, however, five minutes isn't necessarily enough time to set up battle formation to repel intruders AND get to the scene of the crime. Fifteen is. Are you honestly trying to say that the only possible divisions of time can be five minutes or six hours? No? Alright then. So there can be other divisions, like ten minutes, or fifteen. Maybe the party only has an hour to get to an objective. In that case, fifteen minutes is an eternity. See above example. Depends on the time needed. Not every adventure is a liesurely stroll through a cave populated by nothing more than the local fauna and flora, and the occasional mind flayer. No, actually, they aren't required to. Clerics have an advantage in this department, as do bards to a lesser degree, and artificers in a different way. On that I agree, but it's a standard action; it had -better- be impressive or it's a waste of a turn. [/QUOTE]
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