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Free healing with Life Transference
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<blockquote data-quote="DracoSuave" data-source="post: 4883201" data-attributes="member: 71571"><p>Most groups don't go around making healing calculations. They go, kick down a door, beat up on some monsters, resolve some plot, and continue in the search for adventure.</p><p></p><p>Healing calculations is a part of the resource management, but is it a necessary part to the above?</p><p></p><p>I think you've stuck on the 'infinite oregano' part without understanding that oregano isn't -actually- game breaking.</p><p></p><p>Here's what it DOES add to the game: Your group can heal to full, go to the next door, kick it down, and continue on with the adventure without too much trouble. They ask the DM, 'Do we think we have enough time for the full monty?' and the DM says 'Yes' if he wants them to do it, and 'No' if he does not.</p><p></p><p>If you -want- to make the campaign gritty, and have them count every arrow and healing surge outside combat, fine, and in such a game, this use wouldn't be appropriate.</p><p></p><p>But that is not the same as it being broken. Broken means that it breaks the game, and makes the game trivial or unplayable.</p><p></p><p>Those Nasty Dragons still hit just as hard if you have this. It doesn't change the actual combat math.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4883201, member: 71571"] Most groups don't go around making healing calculations. They go, kick down a door, beat up on some monsters, resolve some plot, and continue in the search for adventure. Healing calculations is a part of the resource management, but is it a necessary part to the above? I think you've stuck on the 'infinite oregano' part without understanding that oregano isn't -actually- game breaking. Here's what it DOES add to the game: Your group can heal to full, go to the next door, kick it down, and continue on with the adventure without too much trouble. They ask the DM, 'Do we think we have enough time for the full monty?' and the DM says 'Yes' if he wants them to do it, and 'No' if he does not. If you -want- to make the campaign gritty, and have them count every arrow and healing surge outside combat, fine, and in such a game, this use wouldn't be appropriate. But that is not the same as it being broken. Broken means that it breaks the game, and makes the game trivial or unplayable. Those Nasty Dragons still hit just as hard if you have this. It doesn't change the actual combat math. [/QUOTE]
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