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Free healing with Life Transference
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<blockquote data-quote="Nifft" data-source="post: 4883303" data-attributes="member: 6562"><p>You mean players aren't all game designers? That's true, but irrelevant... unless you're trying to assert <u>nobody</u> should think like a game designer? That would be relevant, but absurd.</p><p></p><p>If you had a point worth making here, could you clarify it?</p><p></p><p> Address my arguments, please, not what you think I -actually- understand.</p><p></p><p> That's called an Extended Rest. It's already in the game.</p><p></p><p>Trying to cheese in a semi-extended-rest-but-it-only-took-half-an-hour adds nothing mechanically, and takes away the clarity of the current system: players tend to know when a short rest is likely to be safe, and when an extended rest is appropriate, without excessive meta-game hints.</p><p></p><p> Are there really games where people don't count healing surges? This is the first I've heard of that particular "house rule". Could you link to someone discussing a game like that? I'm honestly amazed.</p><p></p><p> Of course it does, because fighting a combat with full hit points and all healing surges available is different than having -12 hit points and only three surges left.</p><p></p><p>This is even more obvious when we consider skill challenges and monsters that directly consume healing surges, like certain undead.</p><p></p><p> -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 4883303, member: 6562"] You mean players aren't all game designers? That's true, but irrelevant... unless you're trying to assert [u]nobody[/u] should think like a game designer? That would be relevant, but absurd. If you had a point worth making here, could you clarify it? Address my arguments, please, not what you think I -actually- understand. That's called an Extended Rest. It's already in the game. Trying to cheese in a semi-extended-rest-but-it-only-took-half-an-hour adds nothing mechanically, and takes away the clarity of the current system: players tend to know when a short rest is likely to be safe, and when an extended rest is appropriate, without excessive meta-game hints. Are there really games where people don't count healing surges? This is the first I've heard of that particular "house rule". Could you link to someone discussing a game like that? I'm honestly amazed. Of course it does, because fighting a combat with full hit points and all healing surges available is different than having -12 hit points and only three surges left. This is even more obvious when we consider skill challenges and monsters that directly consume healing surges, like certain undead. -- N [/QUOTE]
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