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*Pathfinder & Starfinder
Free healing with Life Transference
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<blockquote data-quote="Nifft" data-source="post: 4884766" data-attributes="member: 6562"><p>I think there is no such thing as a group who plays with free & unlimited healing, and I've asked you to provide some evidence of one, twice now.</p><p></p><p> You did not correctly read what I wrote. Here it is again:</p><p></p><p><strong>Life Transference is broken.</strong> Bad design, period. Full stop.</p><p></p><p>Next paragraph: <strong>Cure Light Wounds</strong> is aesthetically displeasing to me.</p><p></p><p>Those are different things.</p><p></p><p> Your cheese here is limited by the number of healing surges you have.</p><p></p><p> You seriously run all your adventures that way? And you expect all groups to play a similarly rigid way? That's rather limiting -- and I'd find it annoying to track every single minute of time.</p><p></p><p>That's the sort of challenge I use in moderation.</p><p></p><p> This is what I get for showing you a big word like "aesthetics", huh?</p><p></p><p> That's exactly why extended rests are so distinct from short rests. Clear difference = good design.</p><p></p><p> Bull. One doesn't need to design a campaign around healing surges for them to matter.</p><p></p><p> Oh jeez. One more time: my aesthetic argument was about a different power.</p><p></p><p>Proving Life Transference breaks the game: <strong>free, unlimited healing</strong>. Bang.</p><p></p><p> Artificier seems fine so far.</p><p></p><p> -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 4884766, member: 6562"] I think there is no such thing as a group who plays with free & unlimited healing, and I've asked you to provide some evidence of one, twice now. You did not correctly read what I wrote. Here it is again: [b]Life Transference is broken.[/b] Bad design, period. Full stop. Next paragraph: [b]Cure Light Wounds[/b] is aesthetically displeasing to me. Those are different things. Your cheese here is limited by the number of healing surges you have. You seriously run all your adventures that way? And you expect all groups to play a similarly rigid way? That's rather limiting -- and I'd find it annoying to track every single minute of time. That's the sort of challenge I use in moderation. This is what I get for showing you a big word like "aesthetics", huh? That's exactly why extended rests are so distinct from short rests. Clear difference = good design. Bull. One doesn't need to design a campaign around healing surges for them to matter. Oh jeez. One more time: my aesthetic argument was about a different power. Proving Life Transference breaks the game: [b]free, unlimited healing[/b]. Bang. Artificier seems fine so far. -- N [/QUOTE]
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Free healing with Life Transference
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