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Free healing with Life Transference
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<blockquote data-quote="Garthanos" data-source="post: 4888959" data-attributes="member: 82504"><p>I had made restrictions on healing in my game world ... it ranged from major historical trajedies.. like the <a href="http://www.dyasdesigns.com/roleplay/heart_home.html" target="_blank">heart home event</a> where the majority of the worlds healers were killed off or and most are now born as regeneratives who are unable to heal others ( any race with a regen or healing abilty usually warforged or long tooth shifter ).</p><p>to the unicorn force being hard to control - healing spirits whatever they look like (One healers healing spirit has his mothers eyes) tend to heal anyone nearby not just your allies... its annoying on a battle field and so they were rarely conjured til after the fight because of that.</p><p>However in 4e the hitpoints (+ healing surges) now feel truly what they claimed what hp were all along luck and morale and fatigue etc. I dont have much problems at all with poets and politician and priests who inspire and invigorate... because it doesnt feel like the same "healing magic" which my world has supressed. Enter wound mechanics and no you cant talk the broken arm better (you can make them heal quite as much as 3x faster (like a kid heals) if you put the time making frequent use of those "healing" powers. But serious injuries dont just fix without serious rituals or serious time.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4888959, member: 82504"] I had made restrictions on healing in my game world ... it ranged from major historical trajedies.. like the [URL="http://www.dyasdesigns.com/roleplay/heart_home.html"]heart home event[/URL] where the majority of the worlds healers were killed off or and most are now born as regeneratives who are unable to heal others ( any race with a regen or healing abilty usually warforged or long tooth shifter ). to the unicorn force being hard to control - healing spirits whatever they look like (One healers healing spirit has his mothers eyes) tend to heal anyone nearby not just your allies... its annoying on a battle field and so they were rarely conjured til after the fight because of that. However in 4e the hitpoints (+ healing surges) now feel truly what they claimed what hp were all along luck and morale and fatigue etc. I dont have much problems at all with poets and politician and priests who inspire and invigorate... because it doesnt feel like the same "healing magic" which my world has supressed. Enter wound mechanics and no you cant talk the broken arm better (you can make them heal quite as much as 3x faster (like a kid heals) if you put the time making frequent use of those "healing" powers. But serious injuries dont just fix without serious rituals or serious time. [/QUOTE]
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