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Free League announces Dragonbane, the translation of Swedish RPG classic Drakar och Demoner
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<blockquote data-quote="Staffan" data-source="post: 8724948" data-attributes="member: 907"><p>Yes, by way of Basic Roleplaying. And after that, ducks became A Thing.</p><p></p><p></p><p>The best BRP successor I've played is The Troubleshooters. Here in Sweden, the same company has released three fantasy games using the same-ish system:</p><ul> <li data-xf-list-type="ul">Järn ("Iron"), a low-fantasy game (it's a magical world, but magic is generally not a thing PCs do) where you play members of a barbarian clan just outside the borders of the Empire. There's a lot of focus on character and NPC relations – the designer has mentioned that a big inspiration was Smallville, with its relationship maps during the campaign creation stage. The setting itself is intentionally vague, so your "barbarians" can be of many different kinds.</li> <li data-xf-list-type="ul">Hjältarnas Tid ("Time of Heroes"), a very vanilla fantasy game meant as an introduction to RPGs, complete with an intro adventure gradually explaining the rules. Two rule expansions exist: Magins Väv ("The Weave of Magic") expanding the magic rules and introducing different magic traditions, and Hjältarnas Väg ("The Road of Heroes") giving more advanced rules for PCs (e.g. creating new professions, adding in special abilities, more ancestries, and so on).</li> <li data-xf-list-type="ul">Kopparhavets Hjältar ("Heroes of the Copper Sea"). This is a bit of an odd duck that relies on Swedish RPG publishing history. Back in the day, the main setting for Drakar och Demoner called Ereb Altor. This setting was, by and large, created by freelancers. Because of the way Äventyrsspel/Target Games went bankrupt, most of the actual content for this setting was returned to its various creators, even if the name itself was kept and eventually transfered to Riotminds (who tried releasing an Ereb Altor box using a setting basically devised of their own, and that didn't work out so well as I understand it). However, there were still a lot of people who had fond memories of the old setting, and some of them managed to talk to the principal freelancers behind Ereb Altor and got the rights to use their material, combining it in new ways and with the system from Hjältarnas Tid to create Kopparhavets Hjältar.</li> </ul><p>I don't know if Helmgast has any plans to release any of these games in English. It would be pretty neat, and hopefully allow them to fund more development of them. If they did, I strongly suspect that Kopparhavets Hjältar would be the thing closest to classic Drakar och Demoner while still using a relatively modern and streamlined, but still BRP-based, system. That said, from a selfish point of view I'd rather have Krille write more stuff for the Troubleshooters – but then again, Kopparhavets Hjältar was developed by other folks from the base of Hjältarnas Tid.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8724948, member: 907"] Yes, by way of Basic Roleplaying. And after that, ducks became A Thing. The best BRP successor I've played is The Troubleshooters. Here in Sweden, the same company has released three fantasy games using the same-ish system: [LIST] [*]Järn ("Iron"), a low-fantasy game (it's a magical world, but magic is generally not a thing PCs do) where you play members of a barbarian clan just outside the borders of the Empire. There's a lot of focus on character and NPC relations – the designer has mentioned that a big inspiration was Smallville, with its relationship maps during the campaign creation stage. The setting itself is intentionally vague, so your "barbarians" can be of many different kinds. [*]Hjältarnas Tid ("Time of Heroes"), a very vanilla fantasy game meant as an introduction to RPGs, complete with an intro adventure gradually explaining the rules. Two rule expansions exist: Magins Väv ("The Weave of Magic") expanding the magic rules and introducing different magic traditions, and Hjältarnas Väg ("The Road of Heroes") giving more advanced rules for PCs (e.g. creating new professions, adding in special abilities, more ancestries, and so on). [*]Kopparhavets Hjältar ("Heroes of the Copper Sea"). This is a bit of an odd duck that relies on Swedish RPG publishing history. Back in the day, the main setting for Drakar och Demoner called Ereb Altor. This setting was, by and large, created by freelancers. Because of the way Äventyrsspel/Target Games went bankrupt, most of the actual content for this setting was returned to its various creators, even if the name itself was kept and eventually transfered to Riotminds (who tried releasing an Ereb Altor box using a setting basically devised of their own, and that didn't work out so well as I understand it). However, there were still a lot of people who had fond memories of the old setting, and some of them managed to talk to the principal freelancers behind Ereb Altor and got the rights to use their material, combining it in new ways and with the system from Hjältarnas Tid to create Kopparhavets Hjältar. [/LIST] I don't know if Helmgast has any plans to release any of these games in English. It would be pretty neat, and hopefully allow them to fund more development of them. If they did, I strongly suspect that Kopparhavets Hjältar would be the thing closest to classic Drakar och Demoner while still using a relatively modern and streamlined, but still BRP-based, system. That said, from a selfish point of view I'd rather have Krille write more stuff for the Troubleshooters – but then again, Kopparhavets Hjältar was developed by other folks from the base of Hjältarnas Tid. [/QUOTE]
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Free League announces Dragonbane, the translation of Swedish RPG classic Drakar och Demoner
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