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Free League Announces Twilight: 2000 4th Edition
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<blockquote data-quote="Greysword" data-source="post: 7991751" data-attributes="member: 6669675"><p>This sounds fun, but I'm concerned it may not be anything like the original. That game was <em>so real</em>! </p><p></p><p>The rules made combat so detailed and specific, we used Jane's as a sourcebook, and it played out in parallel to the <em>real</em> world. In fact, it wasn't far future (like Traveller or Star Frontiers), nor was it and alternate past (like D&D). Instead, Twilight 2000 was the <em>immediate </em>future. Like, <em>tomorrow this could be our reality</em>, Future! </p><p></p><p>That's why the game was so striking, I think. I'm not sure the Millennials and Gen Z can truly grasp the real life <em>fear</em> and global unease that underwrote the game. Unless they set this version in the near future, as well, where diplomacy with China breaks down over the South China Sea, leading to a war with the US and Austrailia (dragging the rest of Asia and Europe in with us). There is enough going on in the real world to make a WWIII scenario plausible, and piggybacking off the fear of the Covid-19 would help people <em>feel it</em>.</p><p></p><p>In an attempt to show you just how real the game was, I have a short story : ). There are two times in my life where I stopped in my tracks and realized I was living in the Twilight 2000 game. </p><p></p><p>The first, I was stationed at Camp Pendleton, CA, as a sailor in the Navy, supporting the LCACs (landing hovercraft). Wearing camouflage green, my buddy and I were walking to the chow hall and a Marine Corps LAV drove by us and popped over an arching bridge, disappearing on the other side. I paused, looked at my uniform, and realized I matched a character in our TW2K game almost ten years earlier. The chills....</p><p></p><p>The second time was early morning in Afghanistan. As a Navy Reservist, I was deployed to Kandahar Airfield. My friends and I were walking along the airfield fence early one morning after a night shift. A Huey was lifting off, beating the air into submission with a loud <em>thump</em> as it lifted off the ground and gained airspeed. Once again, I looked down and saw my clothing was a desert color of the same camo pattern I had at Pendleton, but this time I was carrying an M16. I stopped and took in the moment, remembering our game and realized I was once again living it!</p><p></p><p>This was the magic of Twilight 2000; a futuristic role-playing game with simulationist rules, that could turn from fantasy to reality at any moment.</p><p></p><p>I'm curious to see if this game can replicate the magic.</p><p></p><p> - Chris</p></blockquote><p></p>
[QUOTE="Greysword, post: 7991751, member: 6669675"] This sounds fun, but I'm concerned it may not be anything like the original. That game was [I]so real[/I]! The rules made combat so detailed and specific, we used Jane's as a sourcebook, and it played out in parallel to the [I]real[/I] world. In fact, it wasn't far future (like Traveller or Star Frontiers), nor was it and alternate past (like D&D). Instead, Twilight 2000 was the [I]immediate [/I]future. Like, [I]tomorrow this could be our reality[/I], Future! That's why the game was so striking, I think. I'm not sure the Millennials and Gen Z can truly grasp the real life [I]fear[/I] and global unease that underwrote the game. Unless they set this version in the near future, as well, where diplomacy with China breaks down over the South China Sea, leading to a war with the US and Austrailia (dragging the rest of Asia and Europe in with us). There is enough going on in the real world to make a WWIII scenario plausible, and piggybacking off the fear of the Covid-19 would help people [I]feel it[/I]. In an attempt to show you just how real the game was, I have a short story : ). There are two times in my life where I stopped in my tracks and realized I was living in the Twilight 2000 game. The first, I was stationed at Camp Pendleton, CA, as a sailor in the Navy, supporting the LCACs (landing hovercraft). Wearing camouflage green, my buddy and I were walking to the chow hall and a Marine Corps LAV drove by us and popped over an arching bridge, disappearing on the other side. I paused, looked at my uniform, and realized I matched a character in our TW2K game almost ten years earlier. The chills.... The second time was early morning in Afghanistan. As a Navy Reservist, I was deployed to Kandahar Airfield. My friends and I were walking along the airfield fence early one morning after a night shift. A Huey was lifting off, beating the air into submission with a loud [I]thump[/I] as it lifted off the ground and gained airspeed. Once again, I looked down and saw my clothing was a desert color of the same camo pattern I had at Pendleton, but this time I was carrying an M16. I stopped and took in the moment, remembering our game and realized I was once again living it! This was the magic of Twilight 2000; a futuristic role-playing game with simulationist rules, that could turn from fantasy to reality at any moment. I'm curious to see if this game can replicate the magic. - Chris [/QUOTE]
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