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Free League is Demiplane’s Latest Nexus
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<blockquote data-quote="Retreater" data-source="post: 8484662" data-attributes="member: 42040"><p>Are you unfamiliar with Games Workshop? They could get a random hair and decide to end all of it at the drop of a hat? They end licenses for breakfast. </p><p>There's a ton of compatibility issues. This is something I've run into with Fantasy Grounds, actually. So let's say Foundry updates to v9.2. The last officially supported version that Games Workshop allows of Warhammer Fantasy is Foundry v8.9. Poof, you can no longer access your Warhammer on Foundry. That's all it takes. Your campaign, all of the modules you've purchased - all of it instantly worthless.</p><p></p><p>This also presupposes that online play has seen unprecedented growth, and many publishers are thinking this is the way of the future. A game system that has no foot in that door is not setting itself up for success. The idea of their being a "post-COVID" massive boom in in-person RPG playing is unlikely to happen, whereas we will continue to see growth in online play. </p><p>If you're regularly playing in-person with friends at a game store, pub, convention, you are likely in the minority. </p><p></p><p>They don't have that choice. The company can hit them with a C&D and end it immediately, like WotC did with their DND Beyond importer. </p><p></p><p>They make perfect sense if you make an attempt to follow the examples.</p><p>D&D Beyond is a subscription service. You also have to purchase individual books from them. You don't pay the subscription (or if the site closes) you lose the individual books you've purchased. The same is true with Roll20. </p><p>So if I choose to stop playing Roll20 and migrate to Fantasy Grounds or Foundry, I've lost everything I've purchased (in addition to the subscription fee). </p><p>Is this hard to understand?</p><p></p><p>I assure you I am a real librarian, and have been employed as such since 1996. I have had extensive training in eBooks, digital downloads, and copyright. It's scary. Books can get pulled from digital holdings for any reason, by the whim of any publisher. They can charge whatever they want, charge libraries per circulation of the item, "expire" the books to force us to repurchase them annually (usually at a cost greater than a physical book), charge exorbitant platform fees to access the digital content (and if those aren't paid, the digital collection is lost), withhold content based on geographic location/local politics. It's not nearly as free or democratic as you might imagine.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8484662, member: 42040"] Are you unfamiliar with Games Workshop? They could get a random hair and decide to end all of it at the drop of a hat? They end licenses for breakfast. There's a ton of compatibility issues. This is something I've run into with Fantasy Grounds, actually. So let's say Foundry updates to v9.2. The last officially supported version that Games Workshop allows of Warhammer Fantasy is Foundry v8.9. Poof, you can no longer access your Warhammer on Foundry. That's all it takes. Your campaign, all of the modules you've purchased - all of it instantly worthless. This also presupposes that online play has seen unprecedented growth, and many publishers are thinking this is the way of the future. A game system that has no foot in that door is not setting itself up for success. The idea of their being a "post-COVID" massive boom in in-person RPG playing is unlikely to happen, whereas we will continue to see growth in online play. If you're regularly playing in-person with friends at a game store, pub, convention, you are likely in the minority. They don't have that choice. The company can hit them with a C&D and end it immediately, like WotC did with their DND Beyond importer. They make perfect sense if you make an attempt to follow the examples. D&D Beyond is a subscription service. You also have to purchase individual books from them. You don't pay the subscription (or if the site closes) you lose the individual books you've purchased. The same is true with Roll20. So if I choose to stop playing Roll20 and migrate to Fantasy Grounds or Foundry, I've lost everything I've purchased (in addition to the subscription fee). Is this hard to understand? I assure you I am a real librarian, and have been employed as such since 1996. I have had extensive training in eBooks, digital downloads, and copyright. It's scary. Books can get pulled from digital holdings for any reason, by the whim of any publisher. They can charge whatever they want, charge libraries per circulation of the item, "expire" the books to force us to repurchase them annually (usually at a cost greater than a physical book), charge exorbitant platform fees to access the digital content (and if those aren't paid, the digital collection is lost), withhold content based on geographic location/local politics. It's not nearly as free or democratic as you might imagine. [/QUOTE]
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