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Free League Publishing Announces Acquisition of Coriolis RPG
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<blockquote data-quote="Staffan" data-source="post: 7890689" data-attributes="member: 907"><p>The Coriolis engine is slightly different from the Year Zero engine. In Year Zero, 1s rolled on a push may have bad side effects (damage to yourself or your gear, depending on which dice show 1s), but in Coriolis you instead allow the GM to take a darkness point for praying. The GM can then spend these darkness points to screw with the PCs (some prefer the term "introduce complication") and to activate various opposition abilities.</p><p></p><p>In other words, pushing in Year Zero is a gamble, while praying has a fixed cost in Coriolis.</p><p></p><p>I and my friends tried Coriolis out twice (once with a published intro adventure, the other at a con), and our experience was that the darkness point "economy" didn't work very well. Your success chances are generally pretty low, so you often have to pray. The GM then gets a bigger pool of darkness points which they can use to trigger more events that require more rolling which will generate more darkness points. This may have been the fault of the adventure we were playing, which had plenty of events you could trigger by paying darkness points, and said events were fairly low-cost. On the other hand, it seems they matched the rulebook guidelines for things triggered by Darkness.</p></blockquote><p></p>
[QUOTE="Staffan, post: 7890689, member: 907"] The Coriolis engine is slightly different from the Year Zero engine. In Year Zero, 1s rolled on a push may have bad side effects (damage to yourself or your gear, depending on which dice show 1s), but in Coriolis you instead allow the GM to take a darkness point for praying. The GM can then spend these darkness points to screw with the PCs (some prefer the term "introduce complication") and to activate various opposition abilities. In other words, pushing in Year Zero is a gamble, while praying has a fixed cost in Coriolis. I and my friends tried Coriolis out twice (once with a published intro adventure, the other at a con), and our experience was that the darkness point "economy" didn't work very well. Your success chances are generally pretty low, so you often have to pray. The GM then gets a bigger pool of darkness points which they can use to trigger more events that require more rolling which will generate more darkness points. This may have been the fault of the adventure we were playing, which had plenty of events you could trigger by paying darkness points, and said events were fairly low-cost. On the other hand, it seems they matched the rulebook guidelines for things triggered by Darkness. [/QUOTE]
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Free League Publishing Announces Acquisition of Coriolis RPG
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