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<blockquote data-quote="Staffan" data-source="post: 9696665" data-attributes="member: 907"><p>I think the version in MYZ itself is great and very well-suited to that game with its theme of decay – pushing yourself runs a pretty strong risk of inflicting damage on yourself and/or your gear, but it's a gamble and you see the results right away. I think it works less well in Coriolis, where the equivalent of pushing is praying, but the penalty for praying is a deterministic Darkness point for the GM, and the GM tends to be very well supplied with those. Though my experience might be tainted by having run the Last Voyage of the Ghazali adventure where a large portion of the adventure consists of threatening events the GM triggers by spending Darkness points, which then causes a situation where the PCs need to make a lot of rolls to deal with things, and when they roll badly and pray to reroll the GM gets even more Darkness points. As I was running that adventure I felt like I was swimming in Darkness points. Though I'm not sure if that was poor adventure design or the system itself at fault.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9696665, member: 907"] I think the version in MYZ itself is great and very well-suited to that game with its theme of decay – pushing yourself runs a pretty strong risk of inflicting damage on yourself and/or your gear, but it's a gamble and you see the results right away. I think it works less well in Coriolis, where the equivalent of pushing is praying, but the penalty for praying is a deterministic Darkness point for the GM, and the GM tends to be very well supplied with those. Though my experience might be tainted by having run the Last Voyage of the Ghazali adventure where a large portion of the adventure consists of threatening events the GM triggers by spending Darkness points, which then causes a situation where the PCs need to make a lot of rolls to deal with things, and when they roll badly and pray to reroll the GM gets even more Darkness points. As I was running that adventure I felt like I was swimming in Darkness points. Though I'm not sure if that was poor adventure design or the system itself at fault. [/QUOTE]
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