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Free League Year Zero Engine
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<blockquote data-quote="TheAlkaizer" data-source="post: 9723841" data-attributes="member: 7024893"><p>I think it's a well designed engine. It's very simple to explain, it has an interesting twist with pushing your rolls and Free League have proven that its adaptable to different genres.</p><p></p><p>My two hiccups are:</p><ul> <li data-xf-list-type="ul">It's dice pools, which I like, but dice pools are often a bit more tedious to roll. These games tend to have less frequent more meaningful rolls (even though YZE is nowhere near as bad as some other dice pool games where building your pool takes minutes). It's not a bad thing per say, but it's just something you have to keep in mind. In a game like <em>Tales from the Loop</em> it wasn't an issue. But other genres kind of felt like they required us to roll more often, but I didn't want to slow down things too much with too many rolls.</li> <li data-xf-list-type="ul">The second one is the pushing mechanic. A lot of their games have this mechanic with a metacurrency attached. I don't dislike it, but it has a huge impact on the flow of the game. In D&D, if I make you roll a skill check every 2 minutes, or every hour it doesn't change much. It games like <em>Forbidden Lands</em> it does because it interacts with the currency Willpower and you can starve or flood your players of it. It's a little bit like games where skills improve as you make rolls, <em>how often</em> you make the player rolls can affect the flow of the game. Once again, not a bad thing, but it makes the system a bit more rigid to me than something like D20.</li> </ul><p>I do think that Free League make the best looking and high quality books in the industry by a long margin (that I've seen). I think that they nail a very nice balance between games with lots of content and design space, while still breathing and not being overwhelming. And finally I think their engine, without being spectacular or incredibly innovative gets the job done; which is perfect, mechanics by themselves are worthless, what people enjoy are the dynamics they create.</p></blockquote><p></p>
[QUOTE="TheAlkaizer, post: 9723841, member: 7024893"] I think it's a well designed engine. It's very simple to explain, it has an interesting twist with pushing your rolls and Free League have proven that its adaptable to different genres. My two hiccups are: [LIST] [*]It's dice pools, which I like, but dice pools are often a bit more tedious to roll. These games tend to have less frequent more meaningful rolls (even though YZE is nowhere near as bad as some other dice pool games where building your pool takes minutes). It's not a bad thing per say, but it's just something you have to keep in mind. In a game like [I]Tales from the Loop[/I] it wasn't an issue. But other genres kind of felt like they required us to roll more often, but I didn't want to slow down things too much with too many rolls. [*]The second one is the pushing mechanic. A lot of their games have this mechanic with a metacurrency attached. I don't dislike it, but it has a huge impact on the flow of the game. In D&D, if I make you roll a skill check every 2 minutes, or every hour it doesn't change much. It games like [I]Forbidden Lands[/I] it does because it interacts with the currency Willpower and you can starve or flood your players of it. It's a little bit like games where skills improve as you make rolls, [I]how often[/I] you make the player rolls can affect the flow of the game. Once again, not a bad thing, but it makes the system a bit more rigid to me than something like D20. [/LIST] I do think that Free League make the best looking and high quality books in the industry by a long margin (that I've seen). I think that they nail a very nice balance between games with lots of content and design space, while still breathing and not being overwhelming. And finally I think their engine, without being spectacular or incredibly innovative gets the job done; which is perfect, mechanics by themselves are worthless, what people enjoy are the dynamics they create. [/QUOTE]
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