Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Free League Year Zero Engine
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Staffan" data-source="post: 9724066" data-attributes="member: 907"><p>This might be a matter of taste, but I think their games rely a little too heavily on their various push mechanics. I remember having a discussion over on a Swedish RPG forum about probabilities and how even someone with fairly high stat+skill would often fail, particularly on things requiring multiple successes (I <strong>think</strong> the discussion may have been based on the MYZ Gearhead's class skill, where you need two or more successes in order to build a thing that lasts for more than one use). At some point one of the designers chimed in that the probabilities looked a lot better if you included pushing, because they pretty much assume that that's a thing you'll be doing a lot.</p><p></p><p>I also mentioned in another thread here recently that only succeeding on a 6 does some wonky things with probabilities, in that it becomes very swingy. This was especially notable when we were playing Coriolis and someone was wearing armor. Heavy armor (the best without getting into advanced tech) has an armor rating of 6 which <strong>sounds</strong> impressive... until you realize that it means a 1/3 chance of being as effective as goggles (i.e. doing nothing).</p></blockquote><p></p>
[QUOTE="Staffan, post: 9724066, member: 907"] This might be a matter of taste, but I think their games rely a little too heavily on their various push mechanics. I remember having a discussion over on a Swedish RPG forum about probabilities and how even someone with fairly high stat+skill would often fail, particularly on things requiring multiple successes (I [B]think[/B] the discussion may have been based on the MYZ Gearhead's class skill, where you need two or more successes in order to build a thing that lasts for more than one use). At some point one of the designers chimed in that the probabilities looked a lot better if you included pushing, because they pretty much assume that that's a thing you'll be doing a lot. I also mentioned in another thread here recently that only succeeding on a 6 does some wonky things with probabilities, in that it becomes very swingy. This was especially notable when we were playing Coriolis and someone was wearing armor. Heavy armor (the best without getting into advanced tech) has an armor rating of 6 which [B]sounds[/B] impressive... until you realize that it means a 1/3 chance of being as effective as goggles (i.e. doing nothing). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Free League Year Zero Engine
Top