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<blockquote data-quote="schneeland" data-source="post: 9724122" data-attributes="member: 6900337"><p>I have the impression that pushing rolls is basically always factored into the game design. That's not a problem for me per se, but it does mean that my enjoyment of the game hinges on how well pushing is implemented. Which is a bit hit and miss across the portfolio.</p><p></p><p></p><p>Yeah, it's quite swingy and it seems to generate strong reactions in players. There's a number of people I know that have sworn off Year Zero games, because they felt their characters were incompetent and the system was too punishing. And on top of that there's the "objective" problem that in the pool version, your chance for a failure (=rolling a 1) goes up with your skill level. </p><p>I personally don't mind both too much in the survival oriented systems (Forbidden Lands, Alien, etc.), but it can indeed be a little frustrating to have a pool of 10 or 12 dice and not roll a single success. And especially if you need more than 1 success, that's a problem IMO.</p></blockquote><p></p>
[QUOTE="schneeland, post: 9724122, member: 6900337"] I have the impression that pushing rolls is basically always factored into the game design. That's not a problem for me per se, but it does mean that my enjoyment of the game hinges on how well pushing is implemented. Which is a bit hit and miss across the portfolio. Yeah, it's quite swingy and it seems to generate strong reactions in players. There's a number of people I know that have sworn off Year Zero games, because they felt their characters were incompetent and the system was too punishing. And on top of that there's the "objective" problem that in the pool version, your chance for a failure (=rolling a 1) goes up with your skill level. I personally don't mind both too much in the survival oriented systems (Forbidden Lands, Alien, etc.), but it can indeed be a little frustrating to have a pool of 10 or 12 dice and not roll a single success. And especially if you need more than 1 success, that's a problem IMO. [/QUOTE]
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