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Free League's Alien RPG - My Experience
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<blockquote data-quote="Retreater" data-source="post: 8781706" data-attributes="member: 42040"><p>This weekend I played the Alien RPG, which was the third Year Zero Engine derived game I've played (following Forbidden Lands and Vaesen). We played a "one-shot" adventure from the Starter Box (maybe it was our style of play, but it took us the entire weekend to finish - close to 14 hours of play). The Cinematic style used for one-shots included agenda cards to pass out in secret to each player. </p><p>Overall, the dice pool mechanics were easy to grasp, a streamlined version of what you'd find in Forbidden Lands (only two die types - regular dice and stress dice). Your characters are weaker than in other Year Zero games (you have health points equal to your Strength score, but no other ability scores are tied to health - so you only take damage to your HP). You're not going to have access to weapons or armor, and you're going to be constantly outclassed by your opponents - which I guess is the point of the fiction.</p><p>The agenda cards were wholly negative, creating a constant PvP environment. Agendas included: you want to kill the rest of the party, you must do anything you can to preserve the xenomorph, etc. Every character death was because another character killed them. In this way it feels more like a board game than a typical RPG.</p><p>Just for my playstyle and preferences, maybe a single 4-hour game would be okay. I wouldn't want to get invested in a longer story, however.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8781706, member: 42040"] This weekend I played the Alien RPG, which was the third Year Zero Engine derived game I've played (following Forbidden Lands and Vaesen). We played a "one-shot" adventure from the Starter Box (maybe it was our style of play, but it took us the entire weekend to finish - close to 14 hours of play). The Cinematic style used for one-shots included agenda cards to pass out in secret to each player. Overall, the dice pool mechanics were easy to grasp, a streamlined version of what you'd find in Forbidden Lands (only two die types - regular dice and stress dice). Your characters are weaker than in other Year Zero games (you have health points equal to your Strength score, but no other ability scores are tied to health - so you only take damage to your HP). You're not going to have access to weapons or armor, and you're going to be constantly outclassed by your opponents - which I guess is the point of the fiction. The agenda cards were wholly negative, creating a constant PvP environment. Agendas included: you want to kill the rest of the party, you must do anything you can to preserve the xenomorph, etc. Every character death was because another character killed them. In this way it feels more like a board game than a typical RPG. Just for my playstyle and preferences, maybe a single 4-hour game would be okay. I wouldn't want to get invested in a longer story, however. [/QUOTE]
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