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Free League's Alien RPG - My Experience
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<blockquote data-quote="Grendel_Khan" data-source="post: 8781818" data-attributes="member: 7028554"><p>Since you only use Agenda cards for cinematic play—very very short campaigns, if not one-shots, to give you immediate stakes and to push toward a more dramatic and memorable conclusion—they're specifically not for getting invested in a longer story. Plus, in cinematic mode they advise you to have players ready to play NPCs if and when their characters die (or get revealed as a secret synthetic and turned over to the GM, etc.). It's more of a play-to-lose game, along the lines of Call of Cthulhu or Trophy Dark.</p><p></p><p>In campaign mode, though, you don't do Agenda cards.</p><p></p><p>Only pointing this out because people really have to meet RPGs where they are, not where they assume they should be, based on their past or usual play style. Alien's focus is on cut-to-the-chase, brutal storytelling with tons of deceit, sabotage, and competing agendas, including PvP, and everyone knowing going into it that PvP is common if not guaranteed. You can go for a more standard trad experience with campaign play, including the usual aversion to PvP, but in that case you specifically don't use those features labeled for cinematic play.</p><p></p><p>Also, it sounds like you guys might have gone a little ham on the PvP, more Paranoia than Alien. When those scenarios are run correctly it isn't until the last act or so that you have the opportunity to really do fellow PCs dirty.</p></blockquote><p></p>
[QUOTE="Grendel_Khan, post: 8781818, member: 7028554"] Since you only use Agenda cards for cinematic play—very very short campaigns, if not one-shots, to give you immediate stakes and to push toward a more dramatic and memorable conclusion—they're specifically not for getting invested in a longer story. Plus, in cinematic mode they advise you to have players ready to play NPCs if and when their characters die (or get revealed as a secret synthetic and turned over to the GM, etc.). It's more of a play-to-lose game, along the lines of Call of Cthulhu or Trophy Dark. In campaign mode, though, you don't do Agenda cards. Only pointing this out because people really have to meet RPGs where they are, not where they assume they should be, based on their past or usual play style. Alien's focus is on cut-to-the-chase, brutal storytelling with tons of deceit, sabotage, and competing agendas, including PvP, and everyone knowing going into it that PvP is common if not guaranteed. You can go for a more standard trad experience with campaign play, including the usual aversion to PvP, but in that case you specifically don't use those features labeled for cinematic play. Also, it sounds like you guys might have gone a little ham on the PvP, more Paranoia than Alien. When those scenarios are run correctly it isn't until the last act or so that you have the opportunity to really do fellow PCs dirty. [/QUOTE]
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