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Free League's Alien RPG - My Experience
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<blockquote data-quote="MGibster" data-source="post: 8781819" data-attributes="member: 4534"><p>I don't know what scenario you were running, but that wasn't my experience. The Agenda cards are designed to keep the story moving by giving players a motivation to do the types of things characters in a horror movie do because they're not aware they're in a horror movie. In the adventure I ran, the Act 1 agendas of some of the PCs included ensuring the exploration of a delelict space craft, another was to find some drugs, and still another was to find something of value they could abscond with. None of those put them directly at conflict with one another, but of course by Act III of the scenario some of their agendas were in direct conflict with one another. </p><p></p><p>Our biggest problem was Agendas was one of the PCs just didn't want to follow hers because she thought it made her character seem like a greedy jerk. Her Agenda was to explore the derelict ship or her and the crew forfeit all shares from the mission. He interpretation was that she would only forfeit whatever shares she might have gotten from exploring the ship, but, in reality, the fofeited shares would have come from the initial mission they were sent on. Imagine if suddenly after 6 months of work the company came and said, "Sorry, you're not getting paid because you guy screwed up." That's a pretty good motivation for exploration I think. </p><p></p><p>As far as game play went, Stress kind of stressed out the players. They felt that when their Stress levels got to a certain point they had an incentive to avoid taking any actions that might mean rolling the dice. </p><p></p><p>The Cinematic game, the one with Agenda, is good for specific scenarios that don't last more than a few sessions. I wouldn't use it for a campaign. Honestly, I wouldn't use this game for a campaign at all. I think it shines in short bite sized scenarios.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8781819, member: 4534"] I don't know what scenario you were running, but that wasn't my experience. The Agenda cards are designed to keep the story moving by giving players a motivation to do the types of things characters in a horror movie do because they're not aware they're in a horror movie. In the adventure I ran, the Act 1 agendas of some of the PCs included ensuring the exploration of a delelict space craft, another was to find some drugs, and still another was to find something of value they could abscond with. None of those put them directly at conflict with one another, but of course by Act III of the scenario some of their agendas were in direct conflict with one another. Our biggest problem was Agendas was one of the PCs just didn't want to follow hers because she thought it made her character seem like a greedy jerk. Her Agenda was to explore the derelict ship or her and the crew forfeit all shares from the mission. He interpretation was that she would only forfeit whatever shares she might have gotten from exploring the ship, but, in reality, the fofeited shares would have come from the initial mission they were sent on. Imagine if suddenly after 6 months of work the company came and said, "Sorry, you're not getting paid because you guy screwed up." That's a pretty good motivation for exploration I think. As far as game play went, Stress kind of stressed out the players. They felt that when their Stress levels got to a certain point they had an incentive to avoid taking any actions that might mean rolling the dice. The Cinematic game, the one with Agenda, is good for specific scenarios that don't last more than a few sessions. I wouldn't use it for a campaign. Honestly, I wouldn't use this game for a campaign at all. I think it shines in short bite sized scenarios. [/QUOTE]
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