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Free League's Alien RPG - My Experience
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<blockquote data-quote="hawkeyefan" data-source="post: 8782201" data-attributes="member: 6785785"><p>My group played the starter set adventure over three sessions. I think the agendas are great for shorter cinematic play. I do think they require player buy in. Like, I had one player who didn’t want his character to go against any of the others at any point. He basically ignored his agenda when it would have been relevant. </p><p></p><p>But everyone else dived right in. I think it helped to have the movies to lean on. The agendas absolve the players from the douchery of their character. </p><p></p><p>I like most of the mechanics quite a bit. i think you have to really keep the pressure on the characters. I think the panic results could do with some expansion to suit more situations. </p><p></p><p>I had plans to run a campaign after the initial adventure, using the surviving characters along with some new ones. Definitely would have introduced some new agendas at that point. We never got to it, but maybe some day.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8782201, member: 6785785"] My group played the starter set adventure over three sessions. I think the agendas are great for shorter cinematic play. I do think they require player buy in. Like, I had one player who didn’t want his character to go against any of the others at any point. He basically ignored his agenda when it would have been relevant. But everyone else dived right in. I think it helped to have the movies to lean on. The agendas absolve the players from the douchery of their character. I like most of the mechanics quite a bit. i think you have to really keep the pressure on the characters. I think the panic results could do with some expansion to suit more situations. I had plans to run a campaign after the initial adventure, using the surviving characters along with some new ones. Definitely would have introduced some new agendas at that point. We never got to it, but maybe some day. [/QUOTE]
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