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Free League's Alien RPG - My Experience
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<blockquote data-quote="aramis erak" data-source="post: 8783266" data-attributes="member: 6779310"><p>It's been recognizable since Rome was a Republic... </p><p>That said, it's had a term for about a century, and half a century ago, had a fairly clear ideal promulgated by the members of the SFWA: 3 breaks, no more, from known science</p><p></p><p>Dune lead me to Niven and OS Card, and away from Heinlein...</p><p>Niven + Anne McCaffrey lead me to Bujold. And to Doc Smith's <em>Lensman</em> and <em> Fuzzy</em> series.</p><p>Dune and Niven reinforced my like of Cole & Bunch's <em>Sten</em> series... I only consider some of Niven and some of Heinlein to be Sci Fi... the rest are all Space Opera. </p><p></p><p>But SO, despite being less grounded in science, is still a valuable tool for exploring "The Human Condition." I dare say that Robotech¹ has done as much exploration of what humanity is as has the <em>Ringworld</em> series or <em>Vorkosiverse</em> series. And Star Trek, with its fantasy tech, examines a lot more about people than about tech...</p><p></p><p>... in the end, what matters is not the label, but the experiences and the reflections, and that the stories are memorable and moving in some aspect.</p><p></p><p>Alien's game design is good for that, in both modes.</p><p>The movies, like other Ridley Scott works, esp. Blade Runner, operate on many different levels... action, shock, the knowing of impending doom and what that drives one to... and even to "Who is more human, Burke, or Ash?" (and "Is Decard human or replicant?")</p><p></p><p>At the end of the <em><u>Chariot of the Gods</u></em> module, the questions about the humanness of the replicant are easy to overlook, unless the player thereof embraces the dichotomies to explore them. Similarly in the module <em><u>Destroyer of Worlds</u></em>...</p><p>It is also worth noting that one can swap the cards between characters if one cares to rerun it, and it can result in very satisfying replay...</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8783266, member: 6779310"] It's been recognizable since Rome was a Republic... That said, it's had a term for about a century, and half a century ago, had a fairly clear ideal promulgated by the members of the SFWA: 3 breaks, no more, from known science Dune lead me to Niven and OS Card, and away from Heinlein... Niven + Anne McCaffrey lead me to Bujold. And to Doc Smith's [I]Lensman[/I] and [I] Fuzzy[/I] series. Dune and Niven reinforced my like of Cole & Bunch's [I]Sten[/I] series... I only consider some of Niven and some of Heinlein to be Sci Fi... the rest are all Space Opera. But SO, despite being less grounded in science, is still a valuable tool for exploring "The Human Condition." I dare say that Robotech¹ has done as much exploration of what humanity is as has the [I]Ringworld[/I] series or [I]Vorkosiverse[/I] series. And Star Trek, with its fantasy tech, examines a lot more about people than about tech... ... in the end, what matters is not the label, but the experiences and the reflections, and that the stories are memorable and moving in some aspect. Alien's game design is good for that, in both modes. The movies, like other Ridley Scott works, esp. Blade Runner, operate on many different levels... action, shock, the knowing of impending doom and what that drives one to... and even to "Who is more human, Burke, or Ash?" (and "Is Decard human or replicant?") At the end of the [I][U]Chariot of the Gods[/U][/I] module, the questions about the humanness of the replicant are easy to overlook, unless the player thereof embraces the dichotomies to explore them. Similarly in the module [I][U]Destroyer of Worlds[/U][/I]... It is also worth noting that one can swap the cards between characters if one cares to rerun it, and it can result in very satisfying replay... [/QUOTE]
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