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Free League's Alien RPG - My Experience
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<blockquote data-quote="Celebrim" data-source="post: 8783442" data-attributes="member: 4937"><p>I would consider that wholly a positive and not a negative. Most of the time you don't want to have PC's with sharply conflicting agendas in a story you want to go on for a long time. You very much ideally want to have the party working together in a gameable story because in a gameable story you don't have the power of plot to make it all work out. Whenever you have conflicting agendas in a party regardless of the RPG, you often need OOC agreements and negotiation between players to work those agendas in a way that doesn't derail everyone's fun. Keeping agendas secret and running PvP rarely is going to work out for a longer game.</p><p></p><p>Aside from that, the conflicting agendas common to Alien stories are part of the power of plot protection given to the aliens, as a way to derail the protagonists when they otherwise should succeed. Pulling back, they are ways for the author of the story to screw over his protagonists and make sure they never have a way out, and shocking his audience. That's fine in the medium of a horror movie. But in an RPG, the protagonists are the audience, and that's just bad GMing.</p><p></p><p>The other use in story of the conflicting agendas is a way to explain why the characters in an Alien story are frequently jumping through the stupid hoops to advance the plot. Disbelief is less suspended if it turns out that they really weren't just that dumb, they were evil and malicious.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8783442, member: 4937"] I would consider that wholly a positive and not a negative. Most of the time you don't want to have PC's with sharply conflicting agendas in a story you want to go on for a long time. You very much ideally want to have the party working together in a gameable story because in a gameable story you don't have the power of plot to make it all work out. Whenever you have conflicting agendas in a party regardless of the RPG, you often need OOC agreements and negotiation between players to work those agendas in a way that doesn't derail everyone's fun. Keeping agendas secret and running PvP rarely is going to work out for a longer game. Aside from that, the conflicting agendas common to Alien stories are part of the power of plot protection given to the aliens, as a way to derail the protagonists when they otherwise should succeed. Pulling back, they are ways for the author of the story to screw over his protagonists and make sure they never have a way out, and shocking his audience. That's fine in the medium of a horror movie. But in an RPG, the protagonists are the audience, and that's just bad GMing. The other use in story of the conflicting agendas is a way to explain why the characters in an Alien story are frequently jumping through the stupid hoops to advance the plot. Disbelief is less suspended if it turns out that they really weren't just that dumb, they were evil and malicious. [/QUOTE]
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