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Free League's Alien RPG - My Experience
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<blockquote data-quote="Celebrim" data-source="post: 8783595" data-attributes="member: 4937"><p>Personally, I think you are going to achieve that in any RPG. Working together is not easy. You are going to have conflict. You are not going to get perfect coordination. More to the point, if your players have aesthetics of play that involve exploration of character, their going to end up with conflicts anyway because they enjoy having that happen. </p><p></p><p>I think the agendas are a mistake. I think that players even in a one shot should be encouraged to decide their agenda. I think that the agendas should be written as conflicting goals where the interest of the scenario is the player deciding which of their conflicting goals they are going to choose. Instead of telling the player what the character wants, tell the player what their character is conflicted about and leave it up to the player to decide how that story should go instead of acting like there is one right choice for that character.</p><p></p><p></p><p></p><p>And I think that is fair. There are a lot of games that I enjoy as a one shot that I wouldn't enjoy as a longer game, and I can totally see Alien being some other person's cup of tea. It's not a bad game. There are just too many little problems I have with it to make me want to play in or run other one shots with it. One for me tend to be games that i run for new players or groups of players that don't get to game with each other very often - like family in my case. And this just doesn't meet my criteria for a fun one shot even compared to say CoC.</p><p></p><p></p><p></p><p>Which sounds like a difference of opinion, which I'm fine with.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8783595, member: 4937"] Personally, I think you are going to achieve that in any RPG. Working together is not easy. You are going to have conflict. You are not going to get perfect coordination. More to the point, if your players have aesthetics of play that involve exploration of character, their going to end up with conflicts anyway because they enjoy having that happen. I think the agendas are a mistake. I think that players even in a one shot should be encouraged to decide their agenda. I think that the agendas should be written as conflicting goals where the interest of the scenario is the player deciding which of their conflicting goals they are going to choose. Instead of telling the player what the character wants, tell the player what their character is conflicted about and leave it up to the player to decide how that story should go instead of acting like there is one right choice for that character. And I think that is fair. There are a lot of games that I enjoy as a one shot that I wouldn't enjoy as a longer game, and I can totally see Alien being some other person's cup of tea. It's not a bad game. There are just too many little problems I have with it to make me want to play in or run other one shots with it. One for me tend to be games that i run for new players or groups of players that don't get to game with each other very often - like family in my case. And this just doesn't meet my criteria for a fun one shot even compared to say CoC. Which sounds like a difference of opinion, which I'm fine with. [/QUOTE]
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