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Free League's Alien RPG - My Experience
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<blockquote data-quote="hawkeyefan" data-source="post: 8784187" data-attributes="member: 6785785"><p>Really? Most of my group’s D&D play, as well as some other games, sees the group working incredibly effectively together. Buffs and healing and assisting are all common, and so are abilities that promote teamwork. They’re reluctant to split the party in all but the most extreme cases, and so on. </p><p></p><p>The agendas help discourage that hyper-competency in favor of a more flawed-human approach, which is suited to the genre. </p><p></p><p></p><p></p><p>So it’s not conflict that you’re against, it’s just the agendas? I’m not sure I follow. If the players are interested in exploring character and that will cause conflicts, how is that not doing exactly one of the things the agendas help promote? </p><p></p><p></p><p></p><p>I don’t recall as it’s been some time, but if you’re playing a cinematic scenario with player made characters, then I think the GM and player will work on agendas together. It makes sense that pre-generated characters would have pre-generated agendas. </p><p></p><p>I could be wrong though, and perhaps the book says the GM always decides on agendas for PCs. If so, I’d ditch that and work with the players to find something suitable.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8784187, member: 6785785"] Really? Most of my group’s D&D play, as well as some other games, sees the group working incredibly effectively together. Buffs and healing and assisting are all common, and so are abilities that promote teamwork. They’re reluctant to split the party in all but the most extreme cases, and so on. The agendas help discourage that hyper-competency in favor of a more flawed-human approach, which is suited to the genre. So it’s not conflict that you’re against, it’s just the agendas? I’m not sure I follow. If the players are interested in exploring character and that will cause conflicts, how is that not doing exactly one of the things the agendas help promote? I don’t recall as it’s been some time, but if you’re playing a cinematic scenario with player made characters, then I think the GM and player will work on agendas together. It makes sense that pre-generated characters would have pre-generated agendas. I could be wrong though, and perhaps the book says the GM always decides on agendas for PCs. If so, I’d ditch that and work with the players to find something suitable. [/QUOTE]
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