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<blockquote data-quote="infax" data-source="post: 1649221" data-attributes="member: 12784"><p><strong>Year 1000 of the Eclypse Gate - Eban</strong></p><p></p><p>As I mentioned to you last, you are likely to gain a level. In that case, you may spend skill points normally to acquire the Illithid's (and all Mind Fire members) language. It should be easy for Eban to find a teacher, even in those convoluted days to come.</p><p></p><p>As for the adamantine mines, a few are easy to learn about:</p><p></p><p>* The legendary adamantine mines of Keloth and Varn in the Halls of Dal-Krarg (the largest Dwarven Kingdom of the Shaaradir).</p><p></p><p>* The mines of Marsha near the Royal City of Chaun used to approvision the Royal armories.</p><p></p><p>* Also, the Giants in the South and the Wind Riders in the Black Earth are assumed to have means of procuring adamantine.</p><p></p><p>~~~~~~~~</p><p></p><p>Of the Illithid you acquire mostly common knowledge:</p><p># Jarich, a Bardic Sage, is detached and unemotional enough to ignore Eban's political views, whatever they are. He answers coldly to the adventurer's questions in a way that leads him to believe that the aged Halfling is telling the truth.</p><p>## The Illithid are masters of the Mind Fire, an interplanar (Eban is unfamiliar with the term) army that has conquered the nigh-entirety of this World. Their supreme master is only referred to as <strong><em>Suffering</em></strong> - a name Jarich believes belongs to an ancient Illithid, although others believe the Mindflayers follow the Concept or a god going by that name.</p><p>## The Illithid have few adversaries: the roaming Goblin Horde, savages that attack anything that isn't of Goblin blood; the undead masters of the Land of Twelve Horrors; and some far away enemy known as the Lich Queen.</p><p>## The Illithid siege of power is the city of Lostlight, beyond the coast of Enos. Though the magical city is not their place of origin. The Mind Fire comes from another Plane - "a place far far away, further even than Teshell", Jarich explanes to Eban when he sees that his consultant can't understand the concept.</p><p></p><p>~~~~~~~~~~</p><p></p><p>About help from the guild:</p><p>It all hinges on Eban's position at the debacle of Mindflayers in Bastillar. If he decides to stand as a preserver of the Illithid hold (which I <strong>don't</strong> require of you) than the guild has certainly cut any contact with him. The Nightwolf's Pack may offer Eban a bonus as they abandon him, but they won't help a <em>traitor</em> any further.</p><p></p><p>If Eban can see another way to be true to his convictions without supporting the Mindflayer's hold on the continent, then he is welcome at the adventurer's guild and will receive appropriate training and support.</p><p></p><p>~~~~~~~~~~~</p><p></p><p>Finally, as for extra feats or powers, yes, I will consider those, but not at the moment. Only for higher levels.</p></blockquote><p></p>
[QUOTE="infax, post: 1649221, member: 12784"] [b]Year 1000 of the Eclypse Gate - Eban[/b] As I mentioned to you last, you are likely to gain a level. In that case, you may spend skill points normally to acquire the Illithid's (and all Mind Fire members) language. It should be easy for Eban to find a teacher, even in those convoluted days to come. As for the adamantine mines, a few are easy to learn about: * The legendary adamantine mines of Keloth and Varn in the Halls of Dal-Krarg (the largest Dwarven Kingdom of the Shaaradir). * The mines of Marsha near the Royal City of Chaun used to approvision the Royal armories. * Also, the Giants in the South and the Wind Riders in the Black Earth are assumed to have means of procuring adamantine. ~~~~~~~~ Of the Illithid you acquire mostly common knowledge: # Jarich, a Bardic Sage, is detached and unemotional enough to ignore Eban's political views, whatever they are. He answers coldly to the adventurer's questions in a way that leads him to believe that the aged Halfling is telling the truth. ## The Illithid are masters of the Mind Fire, an interplanar (Eban is unfamiliar with the term) army that has conquered the nigh-entirety of this World. Their supreme master is only referred to as [B][I]Suffering[/I][/B] - a name Jarich believes belongs to an ancient Illithid, although others believe the Mindflayers follow the Concept or a god going by that name. ## The Illithid have few adversaries: the roaming Goblin Horde, savages that attack anything that isn't of Goblin blood; the undead masters of the Land of Twelve Horrors; and some far away enemy known as the Lich Queen. ## The Illithid siege of power is the city of Lostlight, beyond the coast of Enos. Though the magical city is not their place of origin. The Mind Fire comes from another Plane - "a place far far away, further even than Teshell", Jarich explanes to Eban when he sees that his consultant can't understand the concept. ~~~~~~~~~~ About help from the guild: It all hinges on Eban's position at the debacle of Mindflayers in Bastillar. If he decides to stand as a preserver of the Illithid hold (which I [B]don't[/B] require of you) than the guild has certainly cut any contact with him. The Nightwolf's Pack may offer Eban a bonus as they abandon him, but they won't help a [I]traitor[/I] any further. If Eban can see another way to be true to his convictions without supporting the Mindflayer's hold on the continent, then he is welcome at the adventurer's guild and will receive appropriate training and support. ~~~~~~~~~~~ Finally, as for extra feats or powers, yes, I will consider those, but not at the moment. Only for higher levels. [/QUOTE]
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