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<blockquote data-quote="infax" data-source="post: 1828873" data-attributes="member: 12784"><p><strong>Alexandre</strong></p><p></p><p><span style="font-size: 18px"><strong>Sasha J. Sophastinov - Robot Operator</strong></span></p><p><strong>Combat</strong></p><p style="margin-left: 20px"><u>Skills</u>:</p><p style="margin-left: 20px">* Gunnery +5</p> <p style="margin-left: 20px"> * Heavy Weapons +3</p> <p style="margin-left: 20px"> * Pistols +2</p> <p style="margin-left: 20px"> * Rifle +3</p> <p style="margin-left: 20px"></p></p> <p style="margin-left: 20px"><u>Features</u>:</p><p style="margin-left: 20px">o Autofire Proficiency (Penalties for autofire mode is -1 recoil penalty per extra bullet)</p> <p style="margin-left: 20px"> o Autofire, Mastered (you may select up to 3 targets in an area covered by your autofire attack that are not hit; req Autofire Proficiency)</p> <p style="margin-left: 20px"> o Extra Maneuverability (when piloting a mecha , each round you are allowed a Drive or Pilot test, a Good success allows you to select either a +2 position bonus to attack or defense)</p> <p style="margin-left: 20px"> o Evasive Action (once per round when hit in combat you may select to do a Maneuver test with your vehicle, if your result is equal or higher than the attack result lessen damage taken by the vehicle by half)</p> <p style="margin-left: 20px"> o Feedback Resistant (lessen biofeedback damage by 4)</p> <p style="margin-left: 20px"> o Flesh Wound (12)</p> <p style="margin-left: 20px"> o Gun Fu (you may use a handgun weapon when engaged in melee without provoking an attack of oportunity)</p> <p style="margin-left: 20px"> o Improved Life Threshold (+4)</p> <p style="margin-left: 20px"> o Mecha Close Combat (you take no -4 unfamiliarity penalty for using your mecha in close combat and you may apply the benefits of several features to operations with your mecha)</p> <p style="margin-left: 20px"> o Mecha Combat (Class II chassis) (+1 to defense with chosen Mecha chassis)</p> <p style="margin-left: 20px"> o Rocket Expertise (when you use a rocket select to give its blast an extend or shortened effectiveness (adding or subtracting 0.5m to its blast effect))</p> <p style="margin-left: 20px"> o Weapon Boost (when operating an energy weapon mounted on a vehicle, you may take up to a -5 penalty to all tests pertaining to the vehicle and weapon systems (driving, piloting, firing, etc) for one round and make an attack with a +3 bonus to damage for every -1 penalty you took)</p> <p style="margin-left: 20px"></p> </p><p><strong>Knowledge</strong></p><p style="margin-left: 20px"><u>Skills</u>:</p><p style="margin-left: 20px">{* Area Knowledge (Western Europe Roads) +5}</p> <p style="margin-left: 20px"> {* Area Knowledge (American Roads) +4}</p> <p style="margin-left: 20px"> * Robotics +4</p> <p style="margin-left: 20px"> * Vehicle Design +4</p> <p style="margin-left: 20px"></p> </p><p><strong>Stealth</strong></p><p style="margin-left: 20px"><u>Skills</u>:</p><p style="margin-left: 20px">* Conceal +4</p> <p style="margin-left: 20px"> * Prowl +5</p> <p style="margin-left: 20px"></p></p> <p style="margin-left: 20px"><u>Features</u>:</p><p style="margin-left: 20px">o Camouflage (you can use natural environment features to improve concealment, if you have 1 minutes per m^3 you have to conceal you get a +4 bonus)</p> <p style="margin-left: 20px"> o Shadowing (+3 specialist bonus to offset Prowling penalty when following someone trying not to be noticed)</p> <p style="margin-left: 20px"></p> </p><p><strong>Perception</strong></p><p style="margin-left: 20px"><u>Skills</u>:</p><p style="margin-left: 20px">* Navigation +3</p> <p style="margin-left: 20px"> * Scan +5</p> <p style="margin-left: 20px"> * Search +3</p> <p style="margin-left: 20px"></p></p> <p style="margin-left: 20px"><u>Features</u>:</p><p style="margin-left: 20px">o Stakeout (by spending 2 Perception Strain every hour when doing surveillance, you receive a +4 bonus to offset penalties for Continuous task (usually -6))</p> <p style="margin-left: 20px"> o Surveillance (you spend 1 Perception Strain to use Scan instead of Awareness on the area you are surveilling for one hour)</p> <p style="margin-left: 20px"></p> </p><p><strong>Tech</strong></p><p style="margin-left: 20px"><u>Skills</u>:</p><p style="margin-left: 20px">* Computer Operation +4</p> <p style="margin-left: 20px"> * Drive +5</p> <p style="margin-left: 20px"> * Electronics Engineer +5</p> <p style="margin-left: 20px"> * Pilot +5</p> <p style="margin-left: 20px"> * Explosives +4</p> <p style="margin-left: 20px"> * Mechanics +4</p> <p style="margin-left: 20px"> * Sensor/Communications Systems +5</p> <p style="margin-left: 20px"></p></p> <p style="margin-left: 20px"><u>Features</u>:</p><p style="margin-left: 20px">o Anthropomorphics (mehcs)</p> <p style="margin-left: 20px"> o Baby It (you may ignore up to -4 penalty due to vehicle damage to any vehicle you are directly operating)</p> <p style="margin-left: 20px"> o Boats</p> <p style="margin-left: 20px"> o Cars</p> <p style="margin-left: 20px"> o Electronic Warfare</p> <p style="margin-left: 20px"> o Helicopters (rotor aircraft)</p> <p style="margin-left: 20px"> o Mecha Operation (Class II chassis)</p> <p style="margin-left: 20px"> o Multi-task controller (penalty for controlling multiple drones at once drops to -1 per drone)</p> <p style="margin-left: 20px"> o Planes (fixed wing)</p> <p style="margin-left: 20px"> o Remote Operations (offsets up to -5 penalty)</p> <p style="margin-left: 20px"> o One Hand on the Wheel ... (you take only a -2 penalty to drive tests when performing non-driving actions in the same round)</p> <p style="margin-left: 20px"> o Robomancer (any attempt to build or repair a robot takes 20% less time)</p> <p style="margin-left: 20px"> o Saboteur (+2 to any disable device attempt)</p> <p style="margin-left: 20px"></p> </p><p><strong>CYBERTECH</strong></p><p style="margin-left: 20px"># Cybernetic Replacement of both eyes (1 cover, 2 device housings; cost 2)</p> <p style="margin-left: 20px"># Video-Rig (cyberlink on the sight nerves; 4 hard and 5 soft slots; cost 1)</p><p style="margin-left: 20px">Infravision (1 device; cost 8) (infra-red vision, +8 cyber bonus to compensate for darkness; effective up to 100m)</p> <p style="margin-left: 20px"> Flare Compensation Software (1 soft; cost 6) (+4 cyber bonus protection against flash attacks, neutralizes strobes)</p> <p style="margin-left: 20px"></p></p> <p style="margin-left: 20px"># Bio-computer (4 hard and 4 control slots; cost 1)</p><p style="margin-left: 20px">Neuralware Storage (1 hard, cost 3) (30KW capacity)</p> <p style="margin-left: 20px"> "Psiber" Transcendental Web (2 hard; cost 5) (allows full sensory immersion)</p> <p style="margin-left: 20px"> Smartride II Link (1 control; cost 8) (+4 cyber bonus to maneuver rolls in a vehicle, +6 cyber bonus to other vehicle related tests)</p> <p style="margin-left: 20px"> Smartgun Link (1 control; cost 2) (cyber control of several weapon actions with a linked weapon; eject clip, change firing mode and many others become Free Actions)</p> <p style="margin-left: 20px"></p></p> <p style="margin-left: 20px"># Interface Plug (cost 1)</p> <p style="margin-left: 20px"># Interface Plug (cost 1)</p> <p style="margin-left: 20px"># Interface Plug (cost 1)</p> <p style="margin-left: 20px"></p></blockquote><p></p>
[QUOTE="infax, post: 1828873, member: 12784"] [b]Alexandre[/b] [SIZE=5][B]Sasha J. Sophastinov - Robot Operator[/B][/SIZE] [B]Combat[/B] [INDENT][U]Skills[/U]: [INDENT]* Gunnery +5 * Heavy Weapons +3 * Pistols +2 * Rifle +3 [/INDENT] [U]Features[/U]: [INDENT]o Autofire Proficiency (Penalties for autofire mode is -1 recoil penalty per extra bullet) o Autofire, Mastered (you may select up to 3 targets in an area covered by your autofire attack that are not hit; req Autofire Proficiency) o Extra Maneuverability (when piloting a mecha , each round you are allowed a Drive or Pilot test, a Good success allows you to select either a +2 position bonus to attack or defense) o Evasive Action (once per round when hit in combat you may select to do a Maneuver test with your vehicle, if your result is equal or higher than the attack result lessen damage taken by the vehicle by half) o Feedback Resistant (lessen biofeedback damage by 4) o Flesh Wound (12) o Gun Fu (you may use a handgun weapon when engaged in melee without provoking an attack of oportunity) o Improved Life Threshold (+4) o Mecha Close Combat (you take no -4 unfamiliarity penalty for using your mecha in close combat and you may apply the benefits of several features to operations with your mecha) o Mecha Combat (Class II chassis) (+1 to defense with chosen Mecha chassis) o Rocket Expertise (when you use a rocket select to give its blast an extend or shortened effectiveness (adding or subtracting 0.5m to its blast effect)) o Weapon Boost (when operating an energy weapon mounted on a vehicle, you may take up to a -5 penalty to all tests pertaining to the vehicle and weapon systems (driving, piloting, firing, etc) for one round and make an attack with a +3 bonus to damage for every -1 penalty you took) [/INDENT][/INDENT] [B]Knowledge[/B] [INDENT][U]Skills[/U]: [INDENT]{* Area Knowledge (Western Europe Roads) +5} {* Area Knowledge (American Roads) +4} * Robotics +4 * Vehicle Design +4 [/INDENT][/INDENT] [B]Stealth[/B] [INDENT][U]Skills[/U]: [INDENT]* Conceal +4 * Prowl +5 [/INDENT] [U]Features[/U]: [INDENT]o Camouflage (you can use natural environment features to improve concealment, if you have 1 minutes per m^3 you have to conceal you get a +4 bonus) o Shadowing (+3 specialist bonus to offset Prowling penalty when following someone trying not to be noticed) [/INDENT][/INDENT] [B]Perception[/B] [INDENT][U]Skills[/U]: [INDENT]* Navigation +3 * Scan +5 * Search +3 [/INDENT] [U]Features[/U]: [INDENT]o Stakeout (by spending 2 Perception Strain every hour when doing surveillance, you receive a +4 bonus to offset penalties for Continuous task (usually -6)) o Surveillance (you spend 1 Perception Strain to use Scan instead of Awareness on the area you are surveilling for one hour) [/INDENT][/INDENT] [B]Tech[/B] [INDENT][U]Skills[/U]: [INDENT]* Computer Operation +4 * Drive +5 * Electronics Engineer +5 * Pilot +5 * Explosives +4 * Mechanics +4 * Sensor/Communications Systems +5 [/INDENT] [U]Features[/U]: [INDENT]o Anthropomorphics (mehcs) o Baby It (you may ignore up to -4 penalty due to vehicle damage to any vehicle you are directly operating) o Boats o Cars o Electronic Warfare o Helicopters (rotor aircraft) o Mecha Operation (Class II chassis) o Multi-task controller (penalty for controlling multiple drones at once drops to -1 per drone) o Planes (fixed wing) o Remote Operations (offsets up to -5 penalty) o One Hand on the Wheel ... (you take only a -2 penalty to drive tests when performing non-driving actions in the same round) o Robomancer (any attempt to build or repair a robot takes 20% less time) o Saboteur (+2 to any disable device attempt) [/INDENT][/INDENT] [B]CYBERTECH[/B] [INDENT]# Cybernetic Replacement of both eyes (1 cover, 2 device housings; cost 2) # Video-Rig (cyberlink on the sight nerves; 4 hard and 5 soft slots; cost 1) [INDENT]Infravision (1 device; cost 8) (infra-red vision, +8 cyber bonus to compensate for darkness; effective up to 100m) Flare Compensation Software (1 soft; cost 6) (+4 cyber bonus protection against flash attacks, neutralizes strobes) [/INDENT]# Bio-computer (4 hard and 4 control slots; cost 1) [INDENT]Neuralware Storage (1 hard, cost 3) (30KW capacity) "Psiber" Transcendental Web (2 hard; cost 5) (allows full sensory immersion) Smartride II Link (1 control; cost 8) (+4 cyber bonus to maneuver rolls in a vehicle, +6 cyber bonus to other vehicle related tests) Smartgun Link (1 control; cost 2) (cyber control of several weapon actions with a linked weapon; eject clip, change firing mode and many others become Free Actions) [/INDENT]# Interface Plug (cost 1) # Interface Plug (cost 1) # Interface Plug (cost 1) [/INDENT] [/QUOTE]
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