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<blockquote data-quote="infax" data-source="post: 1828886" data-attributes="member: 12784"><p><strong>Carlos</strong></p><p></p><p><span style="font-size: 18px"><strong>Jack O'hara - Chicago SWAT Lieutenant</strong></span></p><p><strong>Combat</strong></p><p style="margin-left: 20px"><u>Skills</u>:</p><p style="margin-left: 20px"> * Firearms +5</p> <p style="margin-left: 20px"> * Melee +3</p> <p style="margin-left: 20px"> * Throwing +3</p> <p style="margin-left: 20px"> * Unarmed +5</p> <p style="margin-left: 20px"></p></p> <p style="margin-left: 20px"><u>Features</u>:</p><p style="margin-left: 20px"> o Assassin (with an aimed shot you receive a +6 insight bonus to damage when firing against biological enemies with a known biology)</p> <p style="margin-left: 20px"> o Avoid Blow (spend 1 Combat Strain, add +4 to defense against 1 attack)</p> <p style="margin-left: 20px"> o Bullseye (at 50m or more, take up to -5 to hit to add the same to damage; req Precise Shot)</p> <p style="margin-left: 20px"> o Coordinate Fire (you get a +1 bonus to hit for every ally that has fired at the same target earlier that round, max +4; req Targeted Burst Fire)</p> <p style="margin-left: 20px"> o Diving Shot (if you move and attack in a round, you get a +2 bonus to any defense until your next action)</p> <p style="margin-left: 20px"> o Flesh Wound (14)</p> <p style="margin-left: 20px"> o Hail of Bullets (any time you make a Burst Shot you may opt to do 2 Burst Shots instead, each with a -5 penalty to hit; req Targetted Burst Fire)</p> <p style="margin-left: 20px"> o Improved Life Threshold (+4)</p> <p style="margin-left: 20px"> o Initiative, Fast (+4 bonus to initiative)</p> <p style="margin-left: 20px"> o Lightning Strike (if you have a drawn weapon or the quick draw feature you may take as much as -5 to attacks to add +5 to initiative; this must be declared before iniative is rolled)</p> <p style="margin-left: 20px"> o Non-Lethal Force (you may make your melee attacks causing non-lethal damage with no penalties to attack)</p> <p style="margin-left: 20px"> o Precise Shot (doesn't take -4 penalty for firing into a melee)</p> <p style="margin-left: 20px"> o Sharp Shooter (receive a +2 competence bonus to offset cover penalty)</p> <p style="margin-left: 20px"> o Shotguns</p> <p style="margin-left: 20px"> o Shot on the Run (cancel the penalty to shoot while taking a move action (on your own legs, not from a vehicle))</p> <p style="margin-left: 20px"> o Sniper (reduce range penalty by 2)</p> <p style="margin-left: 20px"> o Sniper Rifles</p> <p style="margin-left: 20px"> o Tactical Aid (as a standard action the character gives all allies within sight or hearing range a +1 bonus to attacks; req Tactics)</p> <p style="margin-left: 20px"></p> </p><p><strong>Knowledge</strong></p><p style="margin-left: 20px"><u>Skills</u>:</p><p style="margin-left: 20px"> * Area Knowledge (Chicago) +4</p> <p style="margin-left: 20px"> * Criminal Sciences +3</p> <p style="margin-left: 20px"> * Cybertech +3</p> <p style="margin-left: 20px"> * Intelligence Analysis +2</p> <p style="margin-left: 20px"> * {Law +3}</p> <p style="margin-left: 20px"> * Security Systems +3</p> <p style="margin-left: 20px"> * Tactics +5</p> <p style="margin-left: 20px"></p> </p><p><strong>Stealth</strong></p><p style="margin-left: 20px"><u>Skills</u>:</p><p style="margin-left: 20px"> * Conceal +2</p> <p style="margin-left: 20px"> * Prowl +5</p> <p style="margin-left: 20px"></p></p> <p style="margin-left: 20px"><u>Features</u>:</p><p style="margin-left: 20px"> o Silent Running (The character is able to move very fast and at the same time very discretely. Spend 1 Stealth Strain, the character needs not reduce his movement to use Prowl or Conceal for one full round)</p> <p style="margin-left: 20px"></p> </p><p><strong>Perception</strong></p><p style="margin-left: 20px"><u>Skills</u>:</p><p style="margin-left: 20px"> * Awareness +5</p> <p style="margin-left: 20px"> * Scan +5</p> <p style="margin-left: 20px"> * Search +4</p> <p style="margin-left: 20px"></p></p> <p style="margin-left: 20px"><u>Features</u>:</p><p style="margin-left: 20px"> o Notice Traps (bonus to spot and search)</p> <p style="margin-left: 20px"> o Detect Weapons (+4 competence bonus to Perception to notice concealed weapons on an individual)</p> <p style="margin-left: 20px"> o Forensics (+4 competence bonus on search and criminal science)</p> <p style="margin-left: 20px"> o Quick Scan (as a Standard Action the character may make a single Search roll against every relevant feature in an area up to 100 m away, enemies, alarms, surveillance devices, traps, escape routes and other noteworthy features are all detected with a Good result; hidden enemies are targeted with their normal abilities and tested against)</p> <p style="margin-left: 20px"> o Stakeout (by spending 2 Perception Strain every hour when doing surveillance, you receive a +4 bonus to offset penalties for Continuous task (usually -6))</p> <p style="margin-left: 20px"></p> </p><p><strong>Social</strong></p><p style="margin-left: 20px"><u>Skills</u>:</p><p style="margin-left: 20px"> * Diplomacy +4</p> <p style="margin-left: 20px"> * Discern Motives +4</p> <p style="margin-left: 20px"> * Intimidation +4</p> <p style="margin-left: 20px"></p> </p><p><strong>Tech</strong></p><p style="margin-left: 20px"><u>Skills</u>:</p><p style="margin-left: 20px"> * Computer Use +3</p> <p style="margin-left: 20px"> * Drive +2</p> <p style="margin-left: 20px"> * First Aid +4</p> <p style="margin-left: 20px"></p></p> <p style="margin-left: 20px"><u>Features</u>:</p><p style="margin-left: 20px"> o Trucks</p> <p style="margin-left: 20px"></p> </p><p><strong>Body</strong></p><p style="margin-left: 20px"><u>Skills</u>:</p><p style="margin-left: 20px"> * Athletics +5</p> <p style="margin-left: 20px"> * Climbing +4</p> <p style="margin-left: 20px"> * Running +2</p> <p style="margin-left: 20px"></p></p> <p style="margin-left: 20px"><u>Features</u>:</p><p style="margin-left: 20px"> o Ambidexterity</p> <p style="margin-left: 20px"> o Fast Reflexes</p> <p style="margin-left: 20px"> o Fast Runner (+10%)</p> <p style="margin-left: 20px"></p> </p><p><strong>Social</strong></p><p style="margin-left: 20px"><u>Skills</u>:</p><p style="margin-left: 20px"> * Concentration +2</p> </p></blockquote><p></p>
[QUOTE="infax, post: 1828886, member: 12784"] [b]Carlos[/b] [SIZE=5][B]Jack O'hara - Chicago SWAT Lieutenant[/B][/SIZE] [B]Combat[/B] [INDENT][U]Skills[/U]: [INDENT] * Firearms +5 * Melee +3 * Throwing +3 * Unarmed +5 [/INDENT] [U]Features[/U]: [INDENT] o Assassin (with an aimed shot you receive a +6 insight bonus to damage when firing against biological enemies with a known biology) o Avoid Blow (spend 1 Combat Strain, add +4 to defense against 1 attack) o Bullseye (at 50m or more, take up to -5 to hit to add the same to damage; req Precise Shot) o Coordinate Fire (you get a +1 bonus to hit for every ally that has fired at the same target earlier that round, max +4; req Targeted Burst Fire) o Diving Shot (if you move and attack in a round, you get a +2 bonus to any defense until your next action) o Flesh Wound (14) o Hail of Bullets (any time you make a Burst Shot you may opt to do 2 Burst Shots instead, each with a -5 penalty to hit; req Targetted Burst Fire) o Improved Life Threshold (+4) o Initiative, Fast (+4 bonus to initiative) o Lightning Strike (if you have a drawn weapon or the quick draw feature you may take as much as -5 to attacks to add +5 to initiative; this must be declared before iniative is rolled) o Non-Lethal Force (you may make your melee attacks causing non-lethal damage with no penalties to attack) o Precise Shot (doesn't take -4 penalty for firing into a melee) o Sharp Shooter (receive a +2 competence bonus to offset cover penalty) o Shotguns o Shot on the Run (cancel the penalty to shoot while taking a move action (on your own legs, not from a vehicle)) o Sniper (reduce range penalty by 2) o Sniper Rifles o Tactical Aid (as a standard action the character gives all allies within sight or hearing range a +1 bonus to attacks; req Tactics) [/INDENT][/INDENT] [B]Knowledge[/B] [INDENT][U]Skills[/U]: [INDENT] * Area Knowledge (Chicago) +4 * Criminal Sciences +3 * Cybertech +3 * Intelligence Analysis +2 * {Law +3} * Security Systems +3 * Tactics +5 [/INDENT][/INDENT] [B]Stealth[/B] [INDENT][U]Skills[/U]: [INDENT] * Conceal +2 * Prowl +5 [/INDENT] [U]Features[/U]: [INDENT] o Silent Running (The character is able to move very fast and at the same time very discretely. Spend 1 Stealth Strain, the character needs not reduce his movement to use Prowl or Conceal for one full round) [/INDENT][/INDENT] [B]Perception[/B] [INDENT][U]Skills[/U]: [INDENT] * Awareness +5 * Scan +5 * Search +4 [/INDENT] [U]Features[/U]: [INDENT] o Notice Traps (bonus to spot and search) o Detect Weapons (+4 competence bonus to Perception to notice concealed weapons on an individual) o Forensics (+4 competence bonus on search and criminal science) o Quick Scan (as a Standard Action the character may make a single Search roll against every relevant feature in an area up to 100 m away, enemies, alarms, surveillance devices, traps, escape routes and other noteworthy features are all detected with a Good result; hidden enemies are targeted with their normal abilities and tested against) o Stakeout (by spending 2 Perception Strain every hour when doing surveillance, you receive a +4 bonus to offset penalties for Continuous task (usually -6)) [/INDENT][/INDENT] [B]Social[/B] [INDENT][U]Skills[/U]: [INDENT] * Diplomacy +4 * Discern Motives +4 * Intimidation +4 [/INDENT][/INDENT] [B]Tech[/B] [INDENT][U]Skills[/U]: [INDENT] * Computer Use +3 * Drive +2 * First Aid +4 [/INDENT] [U]Features[/U]: [INDENT] o Trucks [/INDENT][/INDENT] [B]Body[/B] [INDENT][U]Skills[/U]: [INDENT] * Athletics +5 * Climbing +4 * Running +2 [/INDENT] [U]Features[/U]: [INDENT] o Ambidexterity o Fast Reflexes o Fast Runner (+10%) [/INDENT][/INDENT] [B]Social[/B] [INDENT][U]Skills[/U]: [INDENT] * Concentration +2[/INDENT][/INDENT] [/QUOTE]
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