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Free Minded - OOC [closed]
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<blockquote data-quote="infax" data-source="post: 1828892" data-attributes="member: 12784"><p><strong>Pt</strong></p><p></p><p><span style="font-size: 18px"><strong>Mal Perez - OGRE Soldier</strong></span></p><p><strong>Combat</strong></p><p style="margin-left: 20px"><u>Skills</u>:</p><p style="margin-left: 20px"> * Firearms +4</p> <p style="margin-left: 20px"> * Gunnery +4</p> <p style="margin-left: 20px"> * Heavy Weapons +3</p> <p style="margin-left: 20px"> * Unarmed +5</p> <p style="margin-left: 20px"></p></p> <p style="margin-left: 20px"><u>Features</u>:</p><p style="margin-left: 20px"> o Armed to the Teeth (as a Standard Action, you may make an attack with a melee weapon and a ranged weapon with a -2 penalty)</p> <p style="margin-left: 20px"> o Armor Expertise (OGRE power armor) (the character has specialized in an armor type, with that armor type, the character receives a +3 armor bonus to defense and +3 proficiency bonus to damage reduction)</p> <p style="margin-left: 20px"> o Armor Proficiency (the character has training on armored combat, he may add +2 armor bonus to defense)</p> <p style="margin-left: 20px"> o Autofire Proficiency (Penalties for autofire mode is -1 recoil penalty per extra bullet)</p> <p style="margin-left: 20px"> o Autofire, Controlled (you may concentrate autofire to a few targets, select how many bullets you fire against each target, add +1 to damage per bullet on the same target; req Autofire Proficiency)</p> <p style="margin-left: 20px"> o Avoid Blow (spend 1 Combat Strain, add +4 to defense against 1 attack)</p> <p style="margin-left: 20px"> o Coolness Under Fire (you receive a +2 bonus to offset the penalty for firing against the target of cover fire and only receive half the penalty when target of suppressive fire)</p> <p style="margin-left: 20px"> o Elusive Target (when engaged in melee you impose an additional -4 penalty on any ranged attacks against you)</p> <p style="margin-left: 20px"> o Flesh Wound (14)</p> <p style="margin-left: 20px"> o Gun Fu (you may use a ranged handgun when engaged in melee without provoking an attack of oportunity)</p> <p style="margin-left: 20px"> o Gut Shot (if you use a firearm when engaged in melee every attack you expend a Combat Stamina point on and that causes damage receives a +5 bonus to damage; req Gun Fu)</p> <p style="margin-left: 20px"> o Hail of Bullets (any time you make a Burst Shot you may opt to do 2 Burst Shots instead, each with a -5 penalty to hit; req Targetted Burst Fire)</p> <p style="margin-left: 20px"> o Heavy Hitter (add half the character's strength bonus to any melee damage)</p> <p style="margin-left: 20px"> o Improved Life Threshold (+6)</p> <p style="margin-left: 20px"> o Knockdown (spend 1 Combat Strain, for 1 round every creature hit by a melee attack must succeed at an oposed strength check or be knocked down by the force of the character's blows, the character receives a +2 competence bonus to the check)</p> <p style="margin-left: 20px"> o Machine Guns</p> <p style="margin-left: 20px"> o Perfect Stance (you may brace a weapon as a Free Action, you may brace non-tactical weapons with no solid surface, you receive a +2 bonus to frame to compensate for recoil)</p> <p style="margin-left: 20px"> o Unarmed - Knockout Punch</p> <p style="margin-left: 20px"></p> </p><p><strong>Knowledge</strong></p><p style="margin-left: 20px"><u>Skills</u>:</p><p style="margin-left: 20px"> * Cybertech +2</p> <p style="margin-left: 20px"> * Demolitions +5</p> <p style="margin-left: 20px"> * Robotics +2</p> <p style="margin-left: 20px"> * Tactics +1</p> <p style="margin-left: 20px"></p> </p><p><strong>Stealth</strong></p><p style="margin-left: 20px"><u>Skills</u>:</p><p style="margin-left: 20px"> * Conceal +3</p> <p style="margin-left: 20px"> * Prowl +4</p> <p style="margin-left: 20px"></p></p> <p style="margin-left: 20px"><u>Features</u>:</p><p style="margin-left: 20px"> o Fool Sensors (receive a +4 competence bonus to Stealth when oposed by electronic sensors)</p> <p style="margin-left: 20px"> o Conceal Signature (receive a +2 competence bonus to conceal a vehicle's signature)</p> <p style="margin-left: 20px"></p> </p><p><strong>Perception</strong></p><p style="margin-left: 20px"><u>Skills</u>:</p><p style="margin-left: 20px"> * Awareness +4</p> <p style="margin-left: 20px"> * Navigation +3</p> <p style="margin-left: 20px"> * Tracking +2</p> <p style="margin-left: 20px"></p> </p><p><strong>Social</strong></p><p style="margin-left: 20px"><u>Skills</u>:</p><p style="margin-left: 20px"> * Intimidation +5</p> <p style="margin-left: 20px"></p> </p><p><strong>Tech</strong></p><p style="margin-left: 20px"><u>Skills</u>:</p><p style="margin-left: 20px"> * Computer Use +2</p> <p style="margin-left: 20px"> * Drive +2</p> <p style="margin-left: 20px">* Electronics Engineer +2</p> <p style="margin-left: 20px">* Mechanical Engineer +2</p> <p style="margin-left: 20px"> * Sensor/Comm Systems +4</p> <p style="margin-left: 20px"></p></p> <p style="margin-left: 20px"><u>Features</u>:</p><p style="margin-left: 20px"> o Power Armor Training</p> <p style="margin-left: 20px"></p> </p><p><strong>Body</strong></p><p style="margin-left: 20px"><u>Skills</u>:</p><p style="margin-left: 20px"> * Athleitcs +4</p> <p style="margin-left: 20px"> * Endurance +4</p> <p style="margin-left: 20px"></p></p> <p style="margin-left: 20px"><u>Features</u>:</p><p style="margin-left: 20px"> o Power Jumping</p> <p style="margin-left: 20px"> o Running</p> <p style="margin-left: 20px"> o Strength - Strong (add +3 body bonus to any strength roll)</p> <p style="margin-left: 20px"></p> </p><p><strong>Mind</strong></p><p style="margin-left: 20px"><u>Features</u>:</p><p style="margin-left: 20px"> o Fearless (add +4 competence bonus to resist fear)</p></p> <p style="margin-left: 20px"><strong>Outdoors</strong></p><p style="margin-left: 20px"><u>Skills</u>:</p><p style="margin-left: 20px">* Survival +5</p> </p></p> <p style="margin-left: 20px"><u>Features</u>:</p><p style="margin-left: 20px">o Survival (Jungle)</p> </p></blockquote><p></p>
[QUOTE="infax, post: 1828892, member: 12784"] [b]Pt[/b] [SIZE=5][B]Mal Perez - OGRE Soldier[/B][/SIZE] [B]Combat[/B] [INDENT][U]Skills[/U]: [INDENT] * Firearms +4 * Gunnery +4 * Heavy Weapons +3 * Unarmed +5 [/INDENT] [U]Features[/U]: [INDENT] o Armed to the Teeth (as a Standard Action, you may make an attack with a melee weapon and a ranged weapon with a -2 penalty) o Armor Expertise (OGRE power armor) (the character has specialized in an armor type, with that armor type, the character receives a +3 armor bonus to defense and +3 proficiency bonus to damage reduction) o Armor Proficiency (the character has training on armored combat, he may add +2 armor bonus to defense) o Autofire Proficiency (Penalties for autofire mode is -1 recoil penalty per extra bullet) o Autofire, Controlled (you may concentrate autofire to a few targets, select how many bullets you fire against each target, add +1 to damage per bullet on the same target; req Autofire Proficiency) o Avoid Blow (spend 1 Combat Strain, add +4 to defense against 1 attack) o Coolness Under Fire (you receive a +2 bonus to offset the penalty for firing against the target of cover fire and only receive half the penalty when target of suppressive fire) o Elusive Target (when engaged in melee you impose an additional -4 penalty on any ranged attacks against you) o Flesh Wound (14) o Gun Fu (you may use a ranged handgun when engaged in melee without provoking an attack of oportunity) o Gut Shot (if you use a firearm when engaged in melee every attack you expend a Combat Stamina point on and that causes damage receives a +5 bonus to damage; req Gun Fu) o Hail of Bullets (any time you make a Burst Shot you may opt to do 2 Burst Shots instead, each with a -5 penalty to hit; req Targetted Burst Fire) o Heavy Hitter (add half the character's strength bonus to any melee damage) o Improved Life Threshold (+6) o Knockdown (spend 1 Combat Strain, for 1 round every creature hit by a melee attack must succeed at an oposed strength check or be knocked down by the force of the character's blows, the character receives a +2 competence bonus to the check) o Machine Guns o Perfect Stance (you may brace a weapon as a Free Action, you may brace non-tactical weapons with no solid surface, you receive a +2 bonus to frame to compensate for recoil) o Unarmed - Knockout Punch [/INDENT][/INDENT] [B]Knowledge[/B] [INDENT][U]Skills[/U]: [INDENT] * Cybertech +2 * Demolitions +5 * Robotics +2 * Tactics +1 [/INDENT][/INDENT] [B]Stealth[/B] [INDENT][U]Skills[/U]: [INDENT] * Conceal +3 * Prowl +4 [/INDENT] [U]Features[/U]: [INDENT] o Fool Sensors (receive a +4 competence bonus to Stealth when oposed by electronic sensors) o Conceal Signature (receive a +2 competence bonus to conceal a vehicle's signature) [/INDENT][/INDENT] [B]Perception[/B] [INDENT][U]Skills[/U]: [INDENT] * Awareness +4 * Navigation +3 * Tracking +2 [/INDENT][/INDENT] [B]Social[/B] [INDENT][U]Skills[/U]: [INDENT] * Intimidation +5 [/INDENT][/INDENT] [B]Tech[/B] [INDENT][U]Skills[/U]: [INDENT] * Computer Use +2 * Drive +2 * Electronics Engineer +2 * Mechanical Engineer +2 * Sensor/Comm Systems +4 [/INDENT] [U]Features[/U]: [INDENT] o Power Armor Training [/INDENT][/INDENT] [B]Body[/B] [INDENT][U]Skills[/U]: [INDENT] * Athleitcs +4 * Endurance +4 [/INDENT] [U]Features[/U]: [INDENT] o Power Jumping o Running o Strength - Strong (add +3 body bonus to any strength roll) [/INDENT][/INDENT] [B]Mind[/B] [INDENT][U]Features[/U]: [INDENT] o Fearless (add +4 competence bonus to resist fear)[/INDENT] [B]Outdoors[/B] [INDENT][U]Skills[/U]: [INDENT]* Survival +5[/INDENT][/INDENT] [U]Features[/U]: [INDENT]o Survival (Jungle)[/INDENT][/INDENT] [/QUOTE]
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