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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Free multiclassing - what would be the problem?
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<blockquote data-quote="fba827" data-source="post: 235359" data-attributes="member: 807"><p>This would</p><p>1) make half-elves much more prominent in your world in terms of PCs - in my opinion, +1 skill point per level is a big deal (look at how much compensation it is to humans!)</p><p>2) This would minimize the effect for humans.</p><p></p><p>I am not saying it would be a bad thing, but just consider the impact it would have on humans' selection</p><p></p><p>Having said all that, I know this would be a slight deviation from 3e norm, but how about +1 skill point every _even_ character level (ie every other level)... okay, it is a random thought and one I have not fully thought about, just offering alternatives for consideration.</p><p></p><p></p><p></p><p>This is very true, at least in my experiences, the fact that humans can have any favored class is rarely used as insentive. However, it is some incentive.. So, yeah, I would say that something should be done to compensate, however minimal. I _would_ suggest a one-time bonus X number of skill points at level 1 or something (since the idea here is the races flexibility and adaptobility) but that seems overkill since they already get that. How about the compesation is to allow a non-exclusive class skill to forever be treated as a class skill. of course, this becomes trite and tiresome when players might flock to spot, listen, and search for their "chosen skill" - Overkill always bores an issue <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p></p><p></p><p>I am not sure who it was, but I do vaguely recall someone in the House Rules section was once discussing the possibility of doing away with Multiclassing XP penalaties for non-multiclass and instead offering XP bonuses to those who stayed within the favored class... I am not sure I like that (nor can I visualize it being played out in effect), but, again, just mentioning options I heard kicked around.</p><p></p><p>Will think about it some more and post again if I come up with anything useful <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="fba827, post: 235359, member: 807"] This would 1) make half-elves much more prominent in your world in terms of PCs - in my opinion, +1 skill point per level is a big deal (look at how much compensation it is to humans!) 2) This would minimize the effect for humans. I am not saying it would be a bad thing, but just consider the impact it would have on humans' selection Having said all that, I know this would be a slight deviation from 3e norm, but how about +1 skill point every _even_ character level (ie every other level)... okay, it is a random thought and one I have not fully thought about, just offering alternatives for consideration. This is very true, at least in my experiences, the fact that humans can have any favored class is rarely used as insentive. However, it is some incentive.. So, yeah, I would say that something should be done to compensate, however minimal. I _would_ suggest a one-time bonus X number of skill points at level 1 or something (since the idea here is the races flexibility and adaptobility) but that seems overkill since they already get that. How about the compesation is to allow a non-exclusive class skill to forever be treated as a class skill. of course, this becomes trite and tiresome when players might flock to spot, listen, and search for their "chosen skill" - Overkill always bores an issue :( I am not sure who it was, but I do vaguely recall someone in the House Rules section was once discussing the possibility of doing away with Multiclassing XP penalaties for non-multiclass and instead offering XP bonuses to those who stayed within the favored class... I am not sure I like that (nor can I visualize it being played out in effect), but, again, just mentioning options I heard kicked around. Will think about it some more and post again if I come up with anything useful :) [/QUOTE]
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Free multiclassing - what would be the problem?
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