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<blockquote data-quote="Treebore" data-source="post: 3678704" data-attributes="member: 10177"><p>Yeah, I use "luck points" kind of like what are in Unearthed Arcana. Yes, even in my C&C game.</p><p></p><p>In the year or so I have been using them I would say it has prevented PC death at least a dozen times.</p><p>Still, Characters have died. Like in our last C&C session they finally found a "True Ressurection" scroll, which was used to bring back the cleric players Ranger character who died a year ago, campaign time.</p><p></p><p>The group is fine with the player playing two characters, his Ranger, and the Cleric he rolled up to replace his Ranger.</p><p></p><p>So everyone is happy.</p><p></p><p>Basically the "Luck points" work as a second chance to survive, either by getting to reroll a critical failed save, or to permanently burn one to have them stabilize at -10, rather than have the damage take them to -36.</p><p></p><p>So it helps keep the PC's alive, but still drives home to the player that their PC should be dead, but due to "great luck" they are not.</p><p></p><p>So I highly recommend a "luck point" system to help PC's live longer. Yet, still know they barely avoided "Death" coming to collect their soul.</p></blockquote><p></p>
[QUOTE="Treebore, post: 3678704, member: 10177"] Yeah, I use "luck points" kind of like what are in Unearthed Arcana. Yes, even in my C&C game. In the year or so I have been using them I would say it has prevented PC death at least a dozen times. Still, Characters have died. Like in our last C&C session they finally found a "True Ressurection" scroll, which was used to bring back the cleric players Ranger character who died a year ago, campaign time. The group is fine with the player playing two characters, his Ranger, and the Cleric he rolled up to replace his Ranger. So everyone is happy. Basically the "Luck points" work as a second chance to survive, either by getting to reroll a critical failed save, or to permanently burn one to have them stabilize at -10, rather than have the damage take them to -36. So it helps keep the PC's alive, but still drives home to the player that their PC should be dead, but due to "great luck" they are not. So I highly recommend a "luck point" system to help PC's live longer. Yet, still know they barely avoided "Death" coming to collect their soul. [/QUOTE]
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