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<blockquote data-quote="Kip the Bold" data-source="post: 617524" data-attributes="member: 910"><p>Here is a pic of a pair Minotaur constructs made with Monte Cook's magical construct template. I was hoping to take out a couple of PCs or some of thier NPC allies with the death gas, but unfortunately they all made their saves <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Magical Construct (Metal) Minotaur (2): CR 8; Large Construct; HD 6d10; hp 33 ; Init +0; Spd 40 ft.; AC 24 (-1 size, -2 dex, +17 natural); Atk Huge greataxe +14/+9 melee (2d8+13), gore +9 melee (1d8+5); Face/Reach: 5 ft. by 5 ft./10 ft.; SA Charge 4d6+6, Breath Weapon; SQ Scent, natural cunning; AL N; SV Fort +6, Ref +5, Will +5; Str 29, Dex 6, Con -, Int -, Wis 8, Cha 1. </p><p>Breath Weapon (Su): First or second round of combat – cloud of poisonous gas, 10-foot cube directly in from of the construct lasting one round, free action every 1d4+1 rounds; Fort save (DC 17), initial damage 1d4 Con, Secondary damage death.</p><p>Charge (Ex): A minotaur typically begins a battle by charging at an opponent, lowering its head to bring its mighty horns into</p><p>play. In addition to the normal benefits and hazards of a charge, this allows the beast to make a single gore attack that deals</p><p>4d6+13 points of damage.</p><p></p><p>[edit]woops was trying to post this to my other thread...darn...oh well i guess ill leave it here[/edit]</p></blockquote><p></p>
[QUOTE="Kip the Bold, post: 617524, member: 910"] Here is a pic of a pair Minotaur constructs made with Monte Cook's magical construct template. I was hoping to take out a couple of PCs or some of thier NPC allies with the death gas, but unfortunately they all made their saves :( Magical Construct (Metal) Minotaur (2): CR 8; Large Construct; HD 6d10; hp 33 ; Init +0; Spd 40 ft.; AC 24 (-1 size, -2 dex, +17 natural); Atk Huge greataxe +14/+9 melee (2d8+13), gore +9 melee (1d8+5); Face/Reach: 5 ft. by 5 ft./10 ft.; SA Charge 4d6+6, Breath Weapon; SQ Scent, natural cunning; AL N; SV Fort +6, Ref +5, Will +5; Str 29, Dex 6, Con -, Int -, Wis 8, Cha 1. Breath Weapon (Su): First or second round of combat – cloud of poisonous gas, 10-foot cube directly in from of the construct lasting one round, free action every 1d4+1 rounds; Fort save (DC 17), initial damage 1d4 Con, Secondary damage death. Charge (Ex): A minotaur typically begins a battle by charging at an opponent, lowering its head to bring its mighty horns into play. In addition to the normal benefits and hazards of a charge, this allows the beast to make a single gore attack that deals 4d6+13 points of damage. [edit]woops was trying to post this to my other thread...darn...oh well i guess ill leave it here[/edit] [/QUOTE]
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