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Free PDF download - "Locus - Jalston"
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<blockquote data-quote="Mark" data-source="post: 145002" data-attributes="member: 5"><p>I'm diligently working on finishing the companion piece, "Focus - Jalston" (A DMs view of <em>the same</em> Large Town), while also juggling two Questus Adventures, one Questathon Mega-Adventure, and a handful of Lexus Supplements. I'll probably be releasing a few of the Lexus Supplements between now and the time I finish the "Focus - Jalston" because they are smaller pieces. They're meant to add flavor to DM's campaign settings, ALA <a href="http://www.creativemountaingames.com/games/lexus/culclasstrunlex.pdf" target="_blank">"Culture Class - Trundlefolk"</a></p><p></p><p></p><p></p><p>Can I quote you on that? (Oops! I guess I just did!) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Thanks for checking it out and I hope you'll enjoy your stay! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Glad you like it overall, and I suppose my own style or model for populace centers falls somewhere between the cramped, high-walled urban centers of some fantasy literature and the stockade fortresses of frontier lands. Ideally, it's a mix of both that blends historical, medieval models with the aborations that would have to be accounted by fantasy/magic rules. I think the Focus will bear that out well.</p><p></p><p>It's one of those towns that is growing fast but hasn't "filled in" just yet. Give it a few hundred years more and it will be built up a lot more. The wooden palisades will have been replaced by stone walls, most of the wooden buildings will likely have been supplanted by brick or stone structures, and the nearby farms will have been replaced by further housing and business development, pushing the farms further out still.</p><p></p><p>It's good to bear in mind that large towns, and even cities, built on this medieval/fantastical model (if I can make a broad generalization here) are comprised of vast tracts of land surrounding their actual walled areas. My rule of thumb is to have approximately 90% of the citizens involved in agriculture (and support for the same) living outside of that walled area. This percentage varies based on cultural norms of a region but it holds fairly close to my basic standard.</p><p></p><p>To use an modern analogy, Chicago's downtown section (why he'd choose Chicago? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) with its skyscrapers and commerce might constitute the walled section of a population center, while the surrounding neighborhoods might be analagous to the agricultural support network. As an aside, if you looked at Chicago's downtown just prior to the Great Fire, you'd see mostly single, unattached structures (and mostly wooden, may they rest in peace...).</p><p></p><p>Anyway, I'm sure that goes beyond the scope of your question but I was on a roll. I hope it wasn't over-explaining (as usual?). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Glad you like the links. I'm hoping that as things continue over the next five years, or so, the PDF format becomes more widely accepted and that the use of laptops around the gaming table makes that sort of linking handy during game play.</p><p></p><p>Thanks for checking it out, also. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mark, post: 145002, member: 5"] I'm diligently working on finishing the companion piece, "Focus - Jalston" (A DMs view of [i]the same[/i] Large Town), while also juggling two Questus Adventures, one Questathon Mega-Adventure, and a handful of Lexus Supplements. I'll probably be releasing a few of the Lexus Supplements between now and the time I finish the "Focus - Jalston" because they are smaller pieces. They're meant to add flavor to DM's campaign settings, ALA [url=http://www.creativemountaingames.com/games/lexus/culclasstrunlex.pdf]"Culture Class - Trundlefolk"[/url] Can I quote you on that? (Oops! I guess I just did!) :D Thanks for checking it out and I hope you'll enjoy your stay! ;) Glad you like it overall, and I suppose my own style or model for populace centers falls somewhere between the cramped, high-walled urban centers of some fantasy literature and the stockade fortresses of frontier lands. Ideally, it's a mix of both that blends historical, medieval models with the aborations that would have to be accounted by fantasy/magic rules. I think the Focus will bear that out well. It's one of those towns that is growing fast but hasn't "filled in" just yet. Give it a few hundred years more and it will be built up a lot more. The wooden palisades will have been replaced by stone walls, most of the wooden buildings will likely have been supplanted by brick or stone structures, and the nearby farms will have been replaced by further housing and business development, pushing the farms further out still. It's good to bear in mind that large towns, and even cities, built on this medieval/fantastical model (if I can make a broad generalization here) are comprised of vast tracts of land surrounding their actual walled areas. My rule of thumb is to have approximately 90% of the citizens involved in agriculture (and support for the same) living outside of that walled area. This percentage varies based on cultural norms of a region but it holds fairly close to my basic standard. To use an modern analogy, Chicago's downtown section (why he'd choose Chicago? :) ) with its skyscrapers and commerce might constitute the walled section of a population center, while the surrounding neighborhoods might be analagous to the agricultural support network. As an aside, if you looked at Chicago's downtown just prior to the Great Fire, you'd see mostly single, unattached structures (and mostly wooden, may they rest in peace...). Anyway, I'm sure that goes beyond the scope of your question but I was on a roll. I hope it wasn't over-explaining (as usual?). :D Glad you like the links. I'm hoping that as things continue over the next five years, or so, the PDF format becomes more widely accepted and that the use of laptops around the gaming table makes that sort of linking handy during game play. Thanks for checking it out, also. :) [/QUOTE]
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