Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Free RPG Day, the tour.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="darjr" data-source="post: 4808901" data-attributes="member: 52905"><p>Please note that spoilers abound. There is so much here I'd have to spoiler that It would all be blanked out. So I hope this warning suffices.</p><p></p><p>After the players picked their characters and read their backgrounds I ran for them an introductory encounter. I needed to rationalize their backgrounds. For instance one character was already lost in the hollow earth. For him I added that he had, finally, escaped and was rescued from the middle of the ocean by the very crew the pc's had hired to take them on their little adventure, I wanted to rename him 'John Colicos'.</p><p></p><p>So all the PC's were together on one ship out in the middle of the ocean, add one mysterious strange storm and the adventure began. The storm was so terrible that the PC's tied themselves to the decking in hopes of ridding it out and not being washed overboard or in hopes of not being trapped below decks in case the ship capsized or sunk. The long deserate struggle lead to unconsciousness.</p><p></p><p>The next morning, in a calm sea, under a baking sun, slowly rousing to the sound of snuffling and the smell of rotten fish they were jarred awake by an ear splitting roar, the screaming of a crew member, and the 'tang' of snapping metal. A monster had risen from the sea, grabbed a crewman with a maw full of dagger like teeth and torn him from the decking.</p><p></p><p>While fighting off the monster the 'martial artist' character was being drug off the boat by a rope he was using to strangle the creature while the 'pilot' was hovering out of reach on her jet pack filling the thing full of lead, while scion and lost traveler desperately hacked at it's throat as the big game hunter and the sniper blazed away at the beasts head. After, the big game hunter collected his trophy and the party attended to the listing boat, trying to find land before they were all swimming.</p><p></p><p>Of course there were more monsters approaching the boat, attacking it and eventually sinking it. The mad dash to get into the life boats was a bit of fun as they gathered fuel and other weird survival items, now knowing that they were not in Kansas anymore. To rush away from the pleaseasaurs the 'pilot' took to the air to drag the wooden life boats behind her.</p><p></p><p>Making land and losing the second boat and it's compliment of NPC's, they have a last tangle with the sea monsters as they drag themselves onto the beach. They make it to the jungle line, with a wooden life boat, a small supply of fuel, an assortment of weapons, a jetpack, and gobs of dead sandy pleaseasaurus for food.</p><p></p><p>The strange collection of PC's were, the daredevil pilot, a martial artist cook wandering hero, the scion of Atlantis (a school girl with a sword), a rugged explorer (sniper), the lost traveler (Mr lone survivor), and the big game hunter (Clayton!). There would be one more PC to join us later, but that player decided not to start off playing, she wanted to observe the game at first.</p><p></p><p>Raptors, any dinosaur game, after a certain movie, has to have raptors. One of the PC's even exclaimed "I've seen this movie before!". The players, thanks to the lost traveler, knew they were being hunted, and I got to add a mysterious observer sensed by the martial artist. The PC's were able to pick the place of defense, backed up to a dirt cliff, and use the boat as a 'shield', the snipers grand idea. The raptors exploded out of the jungle hurling themselves at the boats hull. I had fun describing the drubbing noise the raptors made against the hull of the boat and seeing the players reactions knowing what was in store for them. Shooting and attacking over the boat the PC's survived. The last remaining NPC's, however, were drug off into the jungle, and the pilot spotted their mysterious observer while she zoomed around the jungle canopy.</p><p></p><p>The observer was an ape man. A native of the hollow earth. At this point our reluctant player jumped into the game, playing the ape man to the hilt, especially after she learned that the ape man only spoke a little French and German and no English. I think she loved the pantomime.</p><p></p><p>The ape man lead the party to a camp, a camp of horror. The fellows extended family and friends were being held prisoner, brutally forced to labor, by a group of Nazi's. These foul SS soldiers and their Nazi submarine crewmen were beating the ape men into submission in order to excavate a bizarre ancient ruin. Some were digging but most were caged and guarded. In the background, floating in a river, with a single guard, was the Nazi's submarine. The PC's assumed that the Nazi's were stranded here much like they were.</p><p></p><p>The PC's, haven gotten the drop on the Nazi's, took up positions. The big game hunter and the sniper climbed tree's in order to attack with suppressing, withering, cross fire. The martial artist and the pilot began to sneak toward the camp. The scion and translator stayed with the ape man near the sniper in hopes of assisting him choose targets. The lost traveler followed behind the sneaks to back them up when the fight began.</p><p></p><p>The martial artist was heard, and the Nazi's began to hunt for him. The Pilot took off in a roar attempting to distract the Nazi's, zooming and zig zagging through the camp blazing away with her machine gun. The martial artist was able to, twice, use Nazi's as weapons, clubs of a sort, to attack other Nazi's. The ape men guards, fearing the attack of the ape men, began to shoot into the make shift cage. The snipers, however, were able to release them with aimed shots to the cage's mechanism.</p><p></p><p>The PC's overcame the Nazi's, freed the ape men and treated the survivors, stopped the Submariners from scuttling their boat, and won the day. The ape men threw a huge celebration in the PC's honor and gave them a bit of a lesson about the area, with it's nearby pirate town. As an aside they also discovered, in the sub, an enigma machine, and a coded letter to the government of Mexico, reminiscent of the Zimmerman telegraph.</p><p></p><p>With a captured German sub, news of possible human allies, support of the native ape men, a captured submarine, and a need to get home, we ended the adventure.</p><p></p><p>This was only a summary. There are things I have not detailed, or am having trouble detailing. For instance, the martial artist fighting the Nazi's was wonderful fun as he swung them around by their ankles. The Pilot was huge laughs as she zoomed around the camp drawing Nazi fire. The player of the sniper, learning that the ape man and the scion were in his tree with him exclaimed "How many people are in this thing". It was a lot of fun, and we want, no, need, to get the full rules and play it some more.</p></blockquote><p></p>
[QUOTE="darjr, post: 4808901, member: 52905"] Please note that spoilers abound. There is so much here I'd have to spoiler that It would all be blanked out. So I hope this warning suffices. After the players picked their characters and read their backgrounds I ran for them an introductory encounter. I needed to rationalize their backgrounds. For instance one character was already lost in the hollow earth. For him I added that he had, finally, escaped and was rescued from the middle of the ocean by the very crew the pc's had hired to take them on their little adventure, I wanted to rename him 'John Colicos'. So all the PC's were together on one ship out in the middle of the ocean, add one mysterious strange storm and the adventure began. The storm was so terrible that the PC's tied themselves to the decking in hopes of ridding it out and not being washed overboard or in hopes of not being trapped below decks in case the ship capsized or sunk. The long deserate struggle lead to unconsciousness. The next morning, in a calm sea, under a baking sun, slowly rousing to the sound of snuffling and the smell of rotten fish they were jarred awake by an ear splitting roar, the screaming of a crew member, and the 'tang' of snapping metal. A monster had risen from the sea, grabbed a crewman with a maw full of dagger like teeth and torn him from the decking. While fighting off the monster the 'martial artist' character was being drug off the boat by a rope he was using to strangle the creature while the 'pilot' was hovering out of reach on her jet pack filling the thing full of lead, while scion and lost traveler desperately hacked at it's throat as the big game hunter and the sniper blazed away at the beasts head. After, the big game hunter collected his trophy and the party attended to the listing boat, trying to find land before they were all swimming. Of course there were more monsters approaching the boat, attacking it and eventually sinking it. The mad dash to get into the life boats was a bit of fun as they gathered fuel and other weird survival items, now knowing that they were not in Kansas anymore. To rush away from the pleaseasaurs the 'pilot' took to the air to drag the wooden life boats behind her. Making land and losing the second boat and it's compliment of NPC's, they have a last tangle with the sea monsters as they drag themselves onto the beach. They make it to the jungle line, with a wooden life boat, a small supply of fuel, an assortment of weapons, a jetpack, and gobs of dead sandy pleaseasaurus for food. The strange collection of PC's were, the daredevil pilot, a martial artist cook wandering hero, the scion of Atlantis (a school girl with a sword), a rugged explorer (sniper), the lost traveler (Mr lone survivor), and the big game hunter (Clayton!). There would be one more PC to join us later, but that player decided not to start off playing, she wanted to observe the game at first. Raptors, any dinosaur game, after a certain movie, has to have raptors. One of the PC's even exclaimed "I've seen this movie before!". The players, thanks to the lost traveler, knew they were being hunted, and I got to add a mysterious observer sensed by the martial artist. The PC's were able to pick the place of defense, backed up to a dirt cliff, and use the boat as a 'shield', the snipers grand idea. The raptors exploded out of the jungle hurling themselves at the boats hull. I had fun describing the drubbing noise the raptors made against the hull of the boat and seeing the players reactions knowing what was in store for them. Shooting and attacking over the boat the PC's survived. The last remaining NPC's, however, were drug off into the jungle, and the pilot spotted their mysterious observer while she zoomed around the jungle canopy. The observer was an ape man. A native of the hollow earth. At this point our reluctant player jumped into the game, playing the ape man to the hilt, especially after she learned that the ape man only spoke a little French and German and no English. I think she loved the pantomime. The ape man lead the party to a camp, a camp of horror. The fellows extended family and friends were being held prisoner, brutally forced to labor, by a group of Nazi's. These foul SS soldiers and their Nazi submarine crewmen were beating the ape men into submission in order to excavate a bizarre ancient ruin. Some were digging but most were caged and guarded. In the background, floating in a river, with a single guard, was the Nazi's submarine. The PC's assumed that the Nazi's were stranded here much like they were. The PC's, haven gotten the drop on the Nazi's, took up positions. The big game hunter and the sniper climbed tree's in order to attack with suppressing, withering, cross fire. The martial artist and the pilot began to sneak toward the camp. The scion and translator stayed with the ape man near the sniper in hopes of assisting him choose targets. The lost traveler followed behind the sneaks to back them up when the fight began. The martial artist was heard, and the Nazi's began to hunt for him. The Pilot took off in a roar attempting to distract the Nazi's, zooming and zig zagging through the camp blazing away with her machine gun. The martial artist was able to, twice, use Nazi's as weapons, clubs of a sort, to attack other Nazi's. The ape men guards, fearing the attack of the ape men, began to shoot into the make shift cage. The snipers, however, were able to release them with aimed shots to the cage's mechanism. The PC's overcame the Nazi's, freed the ape men and treated the survivors, stopped the Submariners from scuttling their boat, and won the day. The ape men threw a huge celebration in the PC's honor and gave them a bit of a lesson about the area, with it's nearby pirate town. As an aside they also discovered, in the sub, an enigma machine, and a coded letter to the government of Mexico, reminiscent of the Zimmerman telegraph. With a captured German sub, news of possible human allies, support of the native ape men, a captured submarine, and a need to get home, we ended the adventure. This was only a summary. There are things I have not detailed, or am having trouble detailing. For instance, the martial artist fighting the Nazi's was wonderful fun as he swung them around by their ankles. The Pilot was huge laughs as she zoomed around the camp drawing Nazi fire. The player of the sniper, learning that the ape man and the scion were in his tree with him exclaimed "How many people are in this thing". It was a lot of fun, and we want, no, need, to get the full rules and play it some more. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Free RPG Day, the tour.
Top