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Free RPG Day - Traveller Book 0
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<blockquote data-quote="Treebore" data-source="post: 4324022" data-attributes="member: 10177"><p>Like any other game it depends on the "adventure" decided upon. You can run good games in 3 hours, or you can do a moderately sized story arc that can take 12 to 15 hours. A campaign type story can take years of Saturdays. Once you get the rules down and the characters created its speed of play is comparable to 2E D&D.</p><p></p><p>The biggest thing with Traveller is ship to ship combat. You must have a game group that have skill sets that allow them to be involved. So they all need to start with, or quickly gain after the game story starts (if they start with ship ownership/travel), a key skill for ship to ship combat. So usually you want one to be the "go to" pilot, one to be your sensor ops, one for each of your ships guns, etc... That way everyone will have something to do.</p><p></p><p>I haven't looked at the Mongoose rules yet, but I think I am safe to assume that same problem could still show up. Plus it is usually a good idea everyone has some type of firearms skill.</p></blockquote><p></p>
[QUOTE="Treebore, post: 4324022, member: 10177"] Like any other game it depends on the "adventure" decided upon. You can run good games in 3 hours, or you can do a moderately sized story arc that can take 12 to 15 hours. A campaign type story can take years of Saturdays. Once you get the rules down and the characters created its speed of play is comparable to 2E D&D. The biggest thing with Traveller is ship to ship combat. You must have a game group that have skill sets that allow them to be involved. So they all need to start with, or quickly gain after the game story starts (if they start with ship ownership/travel), a key skill for ship to ship combat. So usually you want one to be the "go to" pilot, one to be your sensor ops, one for each of your ships guns, etc... That way everyone will have something to do. I haven't looked at the Mongoose rules yet, but I think I am safe to assume that same problem could still show up. Plus it is usually a good idea everyone has some type of firearms skill. [/QUOTE]
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