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<blockquote data-quote="Mercule" data-source="post: 1133484" data-attributes="member: 5100"><p>I used to run pure open games where the PCs could do anything they wanted and appropriate things would happen (well, at least to the best of my ability).</p><p> </p><p>The problem I had with this, though, is that despite throwing out 25 different generic plot hooks that raged from money to morals, the group often didn't bite. I even had one group that was so apathetic that when asked point-blank what their characters' goals were, couldn't come up with a single answer between them.</p><p> </p><p>This happened with a couple of different groups and with both D&D and WoD. I basically found a whole bunch of people looking for a leader. *sigh*</p><p> </p><p>Last game I ran, I used the Adventure Path modules to "get used to" 3E. There was some leadership there. I'll be taking the helm of the same group again in a couple of months, so I've got great hopes.</p></blockquote><p></p>
[QUOTE="Mercule, post: 1133484, member: 5100"] I used to run pure open games where the PCs could do anything they wanted and appropriate things would happen (well, at least to the best of my ability). The problem I had with this, though, is that despite throwing out 25 different generic plot hooks that raged from money to morals, the group often didn't bite. I even had one group that was so apathetic that when asked point-blank what their characters' goals were, couldn't come up with a single answer between them. This happened with a couple of different groups and with both D&D and WoD. I basically found a whole bunch of people looking for a leader. *sigh* Last game I ran, I used the Adventure Path modules to "get used to" 3E. There was some leadership there. I'll be taking the helm of the same group again in a couple of months, so I've got great hopes. [/QUOTE]
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