Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Free Will and Choices
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="takyris" data-source="post: 1134624" data-attributes="member: 5171"><p>Hmmmmm.</p><p></p><p>I think I'm gonna make myself unpopular here.</p><p></p><p>As the DM, I either put a whole lotta work into creating a given adventure or shelled out my cash to buy it. I will do my best to come up with reasons for the characters to head in a given direction, and I create the tone of my game to be enjoyable for the players, but if they <strong>do</strong> just blithely trot off and ignore the hooks I laid out there because they metagamishly think it sounds like what they did last time, I'm gonna be annoyed.</p><p></p><p>This is not to say I force them into situations. It just means I'm gonna be annoyed.</p><p></p><p>I'm the one working on the game (or paying money) for the rest of the week. I'm the one putting time into it. So yeah, I get at least some say in what happens.</p><p></p><p>I doubt that I'm completely on the other side of the fence from the free will people, but I think that this "If I ever feel as though the DM wants me to go somewhere, then I'm not having fun" garbage sounds like stuff that people who have never DM'd come up with.</p><p></p><p>At the same time, blatant shoehorning is no fun for everyone. I don't want the players to think that I am against them. I want the PCs to think that the WORLD is against them sometimes, but I want the players to think that I'm busting my butt to give them a good time. And I ask for feedback to help things move along in a way that's happy for everybody.</p><p></p><p>Sometimes, free will happens after initial limitations. For example, my d20 Modern campaign started with players on a research ship in the Pacific. My requirement for the players was to come up with a character who would have a reason to be on that ship, and a reason to be enthusiastic and curious about unusual events.</p><p></p><p>We've got a few scientists, one loyal bodyguard who, while not curious, will faithfully follow orders given by the corporate liason (who is curious and enthusiastic about business opportunities regarding the unknown), and a mechanic with an eye for the paranormal. They all have free will now, provided that they play their character as they agreed. I don't intend to DM all-night conversations at the hotel lounge. I intend to DM something exciting.</p></blockquote><p></p>
[QUOTE="takyris, post: 1134624, member: 5171"] Hmmmmm. I think I'm gonna make myself unpopular here. As the DM, I either put a whole lotta work into creating a given adventure or shelled out my cash to buy it. I will do my best to come up with reasons for the characters to head in a given direction, and I create the tone of my game to be enjoyable for the players, but if they [b]do[/b] just blithely trot off and ignore the hooks I laid out there because they metagamishly think it sounds like what they did last time, I'm gonna be annoyed. This is not to say I force them into situations. It just means I'm gonna be annoyed. I'm the one working on the game (or paying money) for the rest of the week. I'm the one putting time into it. So yeah, I get at least some say in what happens. I doubt that I'm completely on the other side of the fence from the free will people, but I think that this "If I ever feel as though the DM wants me to go somewhere, then I'm not having fun" garbage sounds like stuff that people who have never DM'd come up with. At the same time, blatant shoehorning is no fun for everyone. I don't want the players to think that I am against them. I want the PCs to think that the WORLD is against them sometimes, but I want the players to think that I'm busting my butt to give them a good time. And I ask for feedback to help things move along in a way that's happy for everybody. Sometimes, free will happens after initial limitations. For example, my d20 Modern campaign started with players on a research ship in the Pacific. My requirement for the players was to come up with a character who would have a reason to be on that ship, and a reason to be enthusiastic and curious about unusual events. We've got a few scientists, one loyal bodyguard who, while not curious, will faithfully follow orders given by the corporate liason (who is curious and enthusiastic about business opportunities regarding the unknown), and a mechanic with an eye for the paranormal. They all have free will now, provided that they play their character as they agreed. I don't intend to DM all-night conversations at the hotel lounge. I intend to DM something exciting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Free Will and Choices
Top