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Free Will and Choices
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<blockquote data-quote="iwatt" data-source="post: 1135126" data-attributes="member: 11085"><p>Free will in games is a weird thing. As a player and a DM I've lived through all aspects of it. </p><p></p><p>As a player, our DM used to railroad us into adventures. This wasn't that bad until we reached Levels were we felt our characters should begin to have a political impact in the game (i.e name level in previous editions of the game). Then we'd get irritated whern we had no free will. Then we played some free will games, and nobody knew what to do <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />. I once played a star wars game (before d20) wher the GM kept trying to turn my Bounty hunter into a a Force sensitive. This really pissed me off. But my current DM has my 12the level railroaded into different dungeon crawls, when he should be returning to Cormyr to aid after the War. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p>As a GM, I've tried to run free will adventures. I'm pretty good at winging things, but my WWII Modern camapign was getting out of hand. Each palyer had his own plot thread going on. We would play 4 hours, in which I was soloing evrybody for about 1 hour each. This was exhausting for me (i.e trying to bring together plot hooks plausibly so that players left out would get to play also, but without breaking the "free-will" injunction. Besides, coming up with czech names was getting progressively harder <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />. Now I have them finally running away from the GEstapo (together) and have taken away a lot ofd their free will.</p><p></p><p>So to be honest, the Free will thing only worlds when players give the DM plot hooks and a lot of character development. But some player only want to play this weeks Dungeon Crawl, and try out thew cool new powers they've gained. So Now I ask my players if they want Free will before the Camapign begins.</p><p></p><p>No Free Will==>a higher level of dungeon crawls, with very cool monsters with templates. A very highly detailed tactiocal game</p><p></p><p>Free Will===> A huge world, with a lot of NPCs, a headache for me to continue coming up with original sounding names. There will bve inconsistencies, and I probably won't use Monster and BBEg to there max potential, because of lack of preparation. This will also recquire player leniency when I have to make rulings on the fly, that will probably change once I have more time to think about.</p><p></p><p>Everything is a compromise.</p></blockquote><p></p>
[QUOTE="iwatt, post: 1135126, member: 11085"] Free will in games is a weird thing. As a player and a DM I've lived through all aspects of it. As a player, our DM used to railroad us into adventures. This wasn't that bad until we reached Levels were we felt our characters should begin to have a political impact in the game (i.e name level in previous editions of the game). Then we'd get irritated whern we had no free will. Then we played some free will games, and nobody knew what to do :D. I once played a star wars game (before d20) wher the GM kept trying to turn my Bounty hunter into a a Force sensitive. This really pissed me off. But my current DM has my 12the level railroaded into different dungeon crawls, when he should be returning to Cormyr to aid after the War. :( As a GM, I've tried to run free will adventures. I'm pretty good at winging things, but my WWII Modern camapign was getting out of hand. Each palyer had his own plot thread going on. We would play 4 hours, in which I was soloing evrybody for about 1 hour each. This was exhausting for me (i.e trying to bring together plot hooks plausibly so that players left out would get to play also, but without breaking the "free-will" injunction. Besides, coming up with czech names was getting progressively harder :D. Now I have them finally running away from the GEstapo (together) and have taken away a lot ofd their free will. So to be honest, the Free will thing only worlds when players give the DM plot hooks and a lot of character development. But some player only want to play this weeks Dungeon Crawl, and try out thew cool new powers they've gained. So Now I ask my players if they want Free will before the Camapign begins. No Free Will==>a higher level of dungeon crawls, with very cool monsters with templates. A very highly detailed tactiocal game Free Will===> A huge world, with a lot of NPCs, a headache for me to continue coming up with original sounding names. There will bve inconsistencies, and I probably won't use Monster and BBEg to there max potential, because of lack of preparation. This will also recquire player leniency when I have to make rulings on the fly, that will probably change once I have more time to think about. Everything is a compromise. [/QUOTE]
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